RimWorld

RimWorld

803 ratings
Pocket Sand
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
795.502 KB
11 Sep, 2020 @ 6:28pm
12 Jun @ 8:49pm
17 Change Notes ( view )

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Pocket Sand

Description
Pocket Sand!

Surprise your enemies with that weapon in your pocket. Actual sand not included

Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it.

  • No tool auto-switching based on job/distance.
  • No pawn remembering what gear it had equipped and getting stuck on a equip-unequip loop when it tries to store its active weapon on a locker then dying of hunger.
  • Just a few buttons to manually equip a gun, knife, or what have you.

Similar to the old SimpleSidearms, when there wasn't a pawn memory, but even lightweighter.

Combat Extended Compatible.

Load Before Combat Extended

Changelog
2025-06-13
  • 1.6 Support

2024-03-20
  • 1.5 Support

2022-10-23
  • 1.4 Support

2022-07-07
  • No Longer able to equip things biocoded to other pawns

2021-07-16
  • Updated for 1.3

2021-05-29
  • Gizmos now work when multiple pawns are selected, allowing for batch equipment changing.
  • (Optional) Added Replacement Caravan unload jobs, to prevent pawns from unloading their weapons.
  • (Optional) Added Replacement Equip/Unequip jobs, to enable a delay on equipment swapping. Picking up new equipment from the floor will now store the currently held one to inventory.
  • (Optional) Added a carry capacity check to prevent pawns from picking up weapons while over-encumbered. Only applies to equipment on floor.
  • Added Mod Configuration Menu, for the above options.
  • Actual sand still not included.

2021-06-05
  • Changed mass-check behaviour to not allow pickup if the pawn is over capacity, instead of if pawn would be over capacity.
246 Comments
Reisen  [author] 17 hours ago 
If you can find what was causing it on a reproducible manner, do post here so i can see if its something i can do on my end, or if its only fixable on the other side
Bear 17 hours ago 
#reisen Im going to call this a mod conflict. I removed a very large number of mods and the issue went away. I honestly couldn't tell you which one caused it.
Reisen  [author] 20 hours ago 
I can't seem to reproduce that, does it happen with Pocket sand alone? or what's the minimal mod load order that can get it to happen
Bear 21 hours ago 
I too am having the disappearing pawn issue when switching weapons
The debug log is empty no red errors
Idk how this happened but everytime i switch to a weapon the UI of that pawn would just disappear and i would get fps lag when clicking on them the only way to fix it was save and reload
V e r e n a 20 Jun @ 10:36pm 
One of the best and most practical mods ever!!! Thanks so much!!!!
johnshua 12 Jun @ 11:54pm 
Inshallah
Reisen  [author] 12 Jun @ 8:51pm 
I've uploaded a build compiled with the latest 1.6 codebase, it should work as i didn't see any changes that affected me on the 1.6 modder primer, but mind you i haven't tested it personally, since i haven't updated my game to unstable.
Reisen  [author] 12 Jun @ 8:13pm 
Yex, it will be done, but it's not on stable branch still, and i don't play on the unstable branch myself.