Megaquarium

Megaquarium

35 ratings
Shallow Touch Pool
   
Award
Favorite
Favorited
Unfavorite
All tags: Tanks, Scenery
File Size
Posted
Updated
240.170 KB
11 Sep, 2020 @ 9:06pm
8 Jan, 2022 @ 11:15am
4 Change Notes ( view )

Subscribe to download
Shallow Touch Pool

Description
This mod adds a pair shallow touch pool tanks, designed with small animals in mind, that can be unlocked at rank 4.

Please note that while larger fish can be placed in these tanks, they will clip through the floor and often experience the position reset Megaquarium performs when an animal is detected outside a container’s bounds.
13 Comments
jbojsoe 15 Oct, 2024 @ 1:49am 
OMG YESSSS
whompus 7 May, 2024 @ 8:19pm 
Promptly filled it with things that should not be touched. 10/10
RABA 12 Dec, 2021 @ 4:11pm 
Love these! Already build a touch pool for my starfish and cold water sea anemones. Thanks!
JoJoJo408 29 Sep, 2021 @ 8:36pm 
wish you had more pictures
Um cara qualquer 16 Sep, 2020 @ 6:14am 
It's working now
ShrimpRanger 15 Sep, 2020 @ 1:08pm 
Thx it works now (for me atleast)
Tenth Architect  [author] 15 Sep, 2020 @ 11:26am 
Just updated, I found an issue with how I coded it to unlock where under certain file settings it wouldn't show up or be unlockable. Hopefully this is the issue people were encountering but please let me know if it continues to not show up at Rank 4
ShrimpRanger 15 Sep, 2020 @ 11:06am 
It does load and when I look at the mod manager it says its loaded there aswell but when I go in game it just doesn't show up.
Tenth Architect  [author] 15 Sep, 2020 @ 11:06am 
@ShrimpRanger, is it showing any errors in the mod manager? The fact that it shows up in the mod loader but not in game makes me wonder if there is a mod conflict that is causing it to not show up.
Tenth Architect  [author] 15 Sep, 2020 @ 10:51am 
Thanks for bringing this to my attention. I'm looking through it on my end to see if I can replicate the bug you are both encountering but so far no luck. Do you mind sending me more info about your error? Like if the mod is disabled in the info files, or if you do or do not see the files load during MQ's loading process?