XCOM: Chimera Squad

XCOM: Chimera Squad

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Breach Ability Sprint
   
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12 Sep, 2020 @ 8:34pm
31 Dec, 2020 @ 11:51pm
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Breach Ability Sprint

Description
You have 1 Action instead of 2 for the round after the breach. During this special 1st turn gain +Defense, +Dodge and +Mobility. You also get Lightning Reflexes during Sprint movement. Lasts 1 turn.

The mobility bonus is 5 and 200% on top of the total so you get around 230% mobility from a single movement.

This is a positioning ability, not an offensive ability. You cannot act once you reposition. It's useful to get to the objective fast.

Sprinting provides you with a good amount of defensive capabilities the same as Cover Rush halved. Unmodded it's 37 Defense and 37 Dodge. It lasts until you can act again on the 2nd turn. It's basically like mini Cover Rushing but much farther and it costs you your turn.

You cannot Sprint if you gain Rooted during the breach as a Breach Slot modifier.

There are no limits to number of uses during missions.

It uses the XCOM 2 Wraith Armor pass through walls ability icon.

It most definitely will trigger Ever Vigilant / Deep Cover for XCOM with my Hunker Down mod if you have it in your game, it's an excellent combo.

I made this because there are often times i wish one of my characters could go way, way farther in a tight map where everyone is at the start bunched up. Listen to Blueblood, he knows what he's talking about.

V2.0 - Revamped mechanics

V2.1 - Added Flyovers showing the effects durations
2 Comments
Juravis  [author] 14 Oct, 2020 @ 11:00pm 
Yes, Zephyr can still attack with that 1 action so she does get more benefit from Sprint and thats totally OK.
Juravis  [author] 13 Oct, 2020 @ 9:15pm 
I changed how Sprint works. You don't get any offensive penalties anymore, instead you get a turn with 1 Action point and a massive bonus to mobility and defense.