Tabletop Simulator

Tabletop Simulator

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Fog-of-War Chips
   
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Type: Utility
Game Category: Role-playing Games
Complexity: Low Complexity
File Size
Posted
Updated
19.886 KB
13 Sep, 2020 @ 3:54am
6 Feb, 2021 @ 3:02pm
3 Change Notes ( view )

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Fog-of-War Chips

Description
Chips which store the state of a Fog-of-War zone. Pull a chip from the bag, click "Setup", click the nice red button which just appeared in the FoW zone, and you're ready to go!

The FoW zone will then be automatically removed when the chip is placed in a bag, and automatically recreated when pulled out from the bag again. The zone will keep its state*! Areas which were revealed before being put in the bag will still be revealed.

The chips are One Wold compatible! Put a FoW zone on your map, link it to a chip on the map, and pack it. The FoW zone will be automatically reconstructed once you build the map again**! Note that you will need to pack the map after each use to save the FoW zone's state

* The chips automatically save the zone's state every minute. You can also manually save the state by pressing the "Save" button on the chip.

** Unfortunately, due to internal workings of Tabletop Simulator, not all revealed objects will actually be revealed when the map is built. I don't think there is a way to fix that

Thanks to "Fog of War - on a Tray" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195642328 for showing me FoW zones are actually objects, and therefore can be stored and retrieved. I also copied the code for selecting zones from there.

Updating existing chips:
==================

If you already have chips in use, and want to update them to the new version, you can do that.

Pull a new chip from the bag, link it to the same FoW zone as the old one, then delete the old chip. *This will also remove the zone*. Then put the new chip into an empty bag, and pull it back out. This will recreate the zone, now linkedto the new chip!

The script is available on github: https://github.com/Suppen/Fog-of-War-Chips/
3 Comments
Suppen  [author] 8 Jul, 2024 @ 6:31am 
@acottonsock An alternative could be to use one chip with one zone covering the entire map, and pre-reveal all outside areas by dragging a figure over them
acottonsock 7 Jul, 2024 @ 3:50pm 
Hello, I have a question.
I have an outdoor map I'm using in my DnD campaign, meaning the players would be able to see the entire map, just NOT the interior of buildings (which contain enemies). However, FoW chips only allow you to do 1 zone per fog of war box, meaning I'd need like 10-15 chips in order to cover all my interior buildings. What would you recommend in my situation? Is there a way to do multiple FoW areas using only one FoW chip so I don't have to spawn 10-15 chips?
SinfulPetGirlRD 16 May, 2021 @ 8:47am 
You are a god send thank you for this