Half-Life: Alyx

Half-Life: Alyx

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headcrab maze
   
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Tags: Alyx Addon
File Size
Posted
159.963 MB
15 Sep, 2020 @ 8:42pm
1 Change Note ( view )

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headcrab maze

Description
maps:
-headcrab_maze
-spooky_forest

headcrab maze is unfinished, finish is the powered combine door that doesn't open.
the weapons locker doors don't open, press the button at the bottom of the left side of the locker to open it instead.

spooky forest has nothing in it.
4 Comments
Skummeh 21 Apr, 2021 @ 8:56pm 
Played this again and looking at my previous comments, I definitely enjoyed the resin stashing but I disagree with my former self and do think the environment felt a bit too reminiscent of some sections of the campaign, though still original. Highlights for me were some of the scripted sequences, especially the three headcrabs while you are doing the memory puzzle, and the overall sound design. Video playthru here: https://youtu.be/nK6tuOrDHPA
rob.bentley 10 Oct, 2020 @ 4:59am 
Enjoyed it mate, pretty good, you need to big it up a bit, plays better than it looks going through the workshop, I have played pretty much everything worth playing i think, this was a pleasant suprise.
Skummeh 22 Sep, 2020 @ 7:11am 
All of the combat was super easy even on Hard difficulty (I never took damage once), so I'd suggest either making it harder, or leaving it as is and increasing the challenge level in the next section. I noted that you put in plenty of Autosaves which is great.

IMO, you should really upload this map on its own, and put a better description and screenshots. If you want some help with that, let me know.
Skummeh 22 Sep, 2020 @ 7:11am 
I almost ignored this addon because your description, cover photo and lack of screenshots are not great. The headcrab maze map, on the other hand, is actually really impressive. The environment, prefabs used, clutter, graffiti, and layout were all very unique and felt lived in. I also like how you stashed resin everywhere. Normally I hate short maps with like 80 individual resin (instead of the 5-bundles) because you're opening 200 drawers and lockers to scavenge for all of that. Most of the resin and items on this map were cleverly hidden, making it more enjoyable and less tedious to scavenge. I also liked how the first headcrab popped up just as the gun becomes available.