Avorion

Avorion

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Brankors Faction Pack 01
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File Size
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43.154 MB
16 Sep, 2020 @ 6:25am
16 Jun, 2024 @ 1:34am
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Brankors Faction Pack 01

In 1 collection by Mighty Brankor
Brankors Ship & Station Pack
50 items
Description
Version 1.0

This faction pack contain a complete set for a starter faction in Iron and titanium sector.
Distanz=275 maximum distanz=500

18 different ships
Carrier: 5
Fighter: 7
Hauler: 6

40 different station

- Start a new game, the starter faction will replace the ships and station. (if you use only this pack)
- The ship and station would scale random +/- 50% to the original size.
- Ship and station are only build with Iron and Titanium.

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Update: 27.02.2022

Many thanks to SDK for fitting the script. The Pack is now working again :)
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Update: 08.01.2024

- All Internialdampfer removed. The faction are not OP for casual players. Have fun
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Update: 16.06.2024

- Ship recoloured.
29 Comments
]Xenon[Shadow] 17 Oct, 2024 @ 2:47am 
okaii gut ich habe deinen post gelesen das nur eine chance besteht das sie spawnen da stellen sich mir 2 fragen 1. kann ich die chance erhöhen? 2. kann ich es so einstellen das nur die packs geladen werden?
]Xenon[Shadow] 17 Oct, 2024 @ 2:41am 
Hallo Brankor kann es sein das wenn ich mehrere faction packs benutze garkeins spawnt? ich fliege jetzt seit 3 stunden rum und überall nur die standart fraktionen.. bitte um aufklärung
Mighty Brankor  [author] 15 Oct, 2024 @ 4:47am 
@Synthawk Thanks for the update. I hope you early enjoy my content :)
Synthawk 14 Oct, 2024 @ 4:36am 
Disregard my bug posted. This is an issue with Avorion and docker containers in Pterodactyl. It's literally any faction pack. Will open a bug report.
Synthawk 13 Oct, 2024 @ 1:12pm 
I'm getting crashes on a dedicated server when running this, or any, of the 8 faction packs you have created. They load fine in single player. This is what is appearing in the logs for the crash:

2024-10-13 21-09-34| T: 140688433915840
2024-10-13 21-09-34| Object: 13GalaxyScripts
2024-10-13 21-09-34| Execution Context (inner to outer):
2024-10-13 21-09-34| #0: initialize data/scripts/galaxy/server.lua
2024-10-13 21-09-34|
2024-10-13 21-09-34| could not execute function 'initialize' in '"data/scripts/galaxy/server.lua"':
2024-10-13 21-09-34|
2024-10-13 21-09-34| data/scripts/lib/factionpacks.lua:18: attempt to index local 'factionPack' (a nil value)
2024-10-13 21-09-34| stack traceback:
2024-10-13 21-09-34| data/scripts/lib/factionpacks.lua:18: in function 'initialize'
2024-10-13 21-09-34| data/scripts/galaxy/server.lua:13: in function <data/scripts/galaxy/server.lua:7>
2024-10-13 21-09-34|
Roll Fizzlebeef 27 Jul, 2024 @ 4:58pm 
This is great, but please consider replacing the rock inside your station designs with framework or some other block. When these stations spawn as wrecks in Hidden Mass sectors, you can't use orders to salvage them because the AI doesn't know that salvage lasers are useless against rock. So it just gets complete stuck mining the rock with salvage lasers for minutes.
KelTuze 23 Jul, 2024 @ 10:49am 
Пишите пожалуйста из скольки блоков состоят корабли и станции. Что будет с сервером если там лимит на 5к блоков а постройки на 15к. Либо огрызки либо лагодром?:lunar2019deadpanpig:
Mighty Brankor  [author] 16 Dec, 2023 @ 2:29pm 
Sorry, I didn´t solve this problem,too
JosephRobinette 16 Dec, 2023 @ 1:21pm 
Hello, I made a faction pack myself, but the turret of the generated ships will use the vanilla model,my custom turret designs are discarded. I want to know how to solve this problem.
Mighty Brankor  [author] 20 Apr, 2023 @ 5:55am 
@stormzel, you can add them to current games. there is a button right up in the loading screen to added mods in currently savegames. But the faction would only replace ships and station from new sector the are not visited by player.