RealRTCW

RealRTCW

195 ratings
Flying Saucers
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File Size
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Updated
93.329 MB
16 Sep, 2020 @ 12:29pm
1 Jul, 2024 @ 11:23am
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Flying Saucers

In 1 collection by WolfETPlayer
Essentials
11 items
Description
Flying Saucers
Original author: Depro777
Remastered by: WolfETPlayer
Playable levels: 10
DLC Weapons: no
Checkpoints: yes
Achievements: 2

Story:
You are soviet spy who was sent far behind enemy lines to retrieve secret documentation about new German super weapon - Flying Saucers.

Thanks to:
http://wolfmap.ru/ community for valuable tips when designing the addon.
Texts translated by: Ronboy, Vicpas and David Parhzek

Testers:
Depro777(RU), Ron Boy, Vicpas, InterruptoR, Horst, Shurr, Yo$hik, Eugeny, Semwolf and
Zhenja.
35 Comments
Ehlookatthat! (She/Her) 16 Mar @ 12:39pm 
Looks amazing, text is fucked up, and the navigation is awful. That first level is horrendous, even if it is up from there. Only other positive is the secrets. nice easter egg hunt.
Feenyx01 1 Feb @ 4:06pm 
How exactly am I supposed to cross the second suspension bridge in the catacombs? I've been trying for two hours and I die every time.
Veeteck 3 Oct, 2024 @ 10:18am 
Hey, I can't find "documents" in mission 2 part 4 - scientific research laboratory. Been going in circles around the base for hours. Please help. Thanks.
Timeripper 17 Jul, 2024 @ 10:25am 
This addon works normally in 5.0, but the text content have wrong correspondence, just like "MP40"→"STEILHANDGRANATE","PPSH"→"STG44". It should be fixed.
mike gamer 24 May, 2024 @ 3:44am 
One of the best Wolfenstein mods ever made i enjoyed this mod never got tired of it.it started slow once you get to the base with the ufo i was into it nonstop i give this a big treasure chest well deserved. i give this mod 9/10
Ω Yukich 23 Apr, 2024 @ 8:07am 
First of all, this addon ACTUALLY WORKS (shame on Capuzzo, Devil's manor and basically everything that Yoshik did)
ANYWAY

This addon is challenging but now awfully challenging, its using pretty much the same gameplay recipe as the original game, except the fact that locations are REALLY big and qute maze-like

Level design is great tho, each room has its purpose aesthetic-wise
The variety is also great, there's a village, a castle, a dungeon with undead, a couple of forest levels and also lab levels

Finally, there are secrets, which are hidden quite good

Very enjoyable overall
C!P 12 Apr, 2024 @ 1:26pm 
Потные коридоры
Doughnut Drake 4 Mar, 2024 @ 12:28am 
Мод очень понравился. Классный сюжет и превосходный дизайн карт - громадные, продуманные, лабиринтообразные локации, на прохождение которых уходит по 30-40 минут, с кучей неочевидных секретов. Но, эти лабиринты часто начинают бесить, в них легко заблудиться, куча изначально запертых дверей после каких-то манипуляций открывается, и это все нужно держать в голове. Постоянно оказываешься в ситуации, где неясно куда идти и что делать. При подборе оружия часто указываются неправильные наименования стволов, видимо, баг.
basement guy 2 Sep, 2023 @ 7:20pm 
The atmosphere is very like the original game (especially for zombies fans) but the lack of direction/clear map progression takes a lot away.
Going through an entire map to kill 4 enemies makes a previously closed door open (which is too often on the far side of the maze), but none will tell, why would anybody think your time is valuable?
Small bugs like when picking up weapons, they often bear a wrong name, and lack of consistency with doors gets tricky: some are closed and marked as such, some are marked as open but aren't, some are inactive, with so many doors leading to so many doors, it all could be more clear.

Castle level is great, with good enemy placement and timing. Labs are a cumbersome maze, with a nice Far Cry look. I liked the Indiana Jones traps (though levers in small catacombs rooms are a give away), nice ideas, (many) maps and story, lots of secrets, overall a good RTCW experience. Thanks! :steamthumbsup::Spirit:
rotted nightmare 15 Jul, 2023 @ 9:54am 
I think you should redesign the first 3 maps.