Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ANYWAY
This addon is challenging but now awfully challenging, its using pretty much the same gameplay recipe as the original game, except the fact that locations are REALLY big and qute maze-like
Level design is great tho, each room has its purpose aesthetic-wise
The variety is also great, there's a village, a castle, a dungeon with undead, a couple of forest levels and also lab levels
Finally, there are secrets, which are hidden quite good
Very enjoyable overall
Going through an entire map to kill 4 enemies makes a previously closed door open (which is too often on the far side of the maze), but none will tell, why would anybody think your time is valuable?
Small bugs like when picking up weapons, they often bear a wrong name, and lack of consistency with doors gets tricky: some are closed and marked as such, some are marked as open but aren't, some are inactive, with so many doors leading to so many doors, it all could be more clear.
Castle level is great, with good enemy placement and timing. Labs are a cumbersome maze, with a nice Far Cry look. I liked the Indiana Jones traps (though levers in small catacombs rooms are a give away), nice ideas, (many) maps and story, lots of secrets, overall a good RTCW experience. Thanks!
Playing it on Realism is straight masochism. Backtracking to an "empty" room to get shot by enemies aiming straight at you is sooo fun. Their health got huge boost too - troopers that took 2 rifle shots, now takes 10. Catacombs are almost unplayable - some random brick you've got to hit (not interact) to open doors, no supplies against bullet sponges. Being trapped in a small room with 4 zombies without ammo is just nonsense... On Railhead map, you can easily soft-lock - enemies won't come out of the elevator, if you destroy 2 alarms before any gets turned on. In general I feel like some maps are artificially inflated, one even starts with long and empty valley.
Overall, I would quit it multiple times already if I weren't such achivement whore. I was willing to play through all of it legitimately, but it got so ridiculously painful I had to cheat my way through...