Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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Reichskanzlei
   
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Type: Map
File Size
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9.054 MB
31 Jan, 2014 @ 10:29pm
1 Change Note ( view )

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Reichskanzlei

In 1 collection by Lunick
Peter Kucera Maps Collection
15 items
Description
Review by Nancsi: Reichskanzlei is one of Peter Kucera's later maps, and undisputedly his best one as well. You have to visit the Nazi city hall in Berlin, and wipe out the Nazis of the aliens. Well, the storyline isn't much elaborated, but who cares anyway, if you just can kick alien butts.

The design of the map is excellent. There are no mess of details, but the whole mansion looks so real, and it reaches commercial quality. My favourite part is the lab near to the end. The whole map actually looks like a more colourful and more action-filled one from Duke it out in DC (especially the Smithsonian level), and the Robert Travis influence is obvious. I can't point out any single bad location here.

The gameplay is also excellent, altough for the first time you can run into problems here and there. There is an important pathway behind opened door, which can be problematic, then a completely darkened room where you have to learn what to do, and then another place you have to find out what to do with the jetpack. These aren't frustrating however, and only give problems for the first playing. Since I found the replay value quite high, then for the second time the map flows much better.

Monster and item placement is perfect, most rooms have at least one liztroop, one pigcop, one lizman and usually one commander. You never run out of ammo, and health balance is great too, so the map isn't too difficult (like Peter's second best map, Doly, where those baddies look unstoppable at times). The boss at the end however is quite an annoyance, you have to be very careful with that one.

The map has some new sound effects, neither of them are important, since all replace another original one. I decided to remove a pigcop sound from this grp version, because it was so out of place for the map. There is also a new user.con file, which refers to the author's and Lukas Cerovsky's great episode "The Lost Highway". I don't know why it's there frankly, it's completely useless. Ignore the episode title (since it only lead to the normal E2) and run the usermap RK instead. The artfile is from DN Penthouse, but it was only used twice.

Conclusion: RK is a great map with great level design and good gameplay. A few locations at first are hard to find, but it never gets frustrating. Definately worth a try.

Music: Tense Orchestral Sketch by Mark Knight (not originally included with the map's release)

Original author: Peter Kucera

If the creator of the map wants me to take down this map then they only need to get in contact.

If you make a video of any of the user maps I have uploaded, simply put it into the comments and I'll add it to the corresponding workshop page as I kind of want to have up to two videos on each item :)
5 Comments
TheChiaGod 18 Apr, 2017 @ 7:41pm 
After playing several maps by Peter Kucera I do have to agree with the description that this is the best yet by far. Great detail and gameplay all the way from start to finish. Although this was not nearly as bad as most in the ammo department so you don't have to conserve at all.
Snao! 2 Nov, 2014 @ 4:37am 
Throw a pipebomb behind the silver screen in the room with a picop and a liztroop, and then take cover, ideally outside the room before detonate. This will clear a way that leads to the red card.

The switch in the red card room is just below the rocket launcher. Once activated, rush to the door to the right of the room in the centre. A pigcop is the last enemy waiting for you there. The final boss somehow does not count as an enemy even if it is not killed in the end.
wo-wo 21 May, 2014 @ 10:49am 
Can't open the door leading to the red card room. The switch in the dark room (think smaller)
is not clear.
Lunick  [author] 11 Feb, 2014 @ 2:56am 
I'm pretty sure I found the nuke button in the red keycard room somewhere. I think...
Ness 11 Feb, 2014 @ 2:51am 
I'm stuck at the end. I got the jetpack and used it to be up the vents which lead to a bedroom with a screen, a pigcop and a liztroop. But then there is nothing to do there and I can't find any other use for the jetpack. Says I've killed all monsters, any idea?

Any the map is pretty cool because it's made in the style of maps from Duke It Out In DC, which is pretty rare.