Children of a Dead Earth

Children of a Dead Earth

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Hard Campaign
   
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45.351 KB
17 Sep, 2020 @ 1:26pm
13 Nov, 2023 @ 12:57pm
9 Change Notes ( view )

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Hard Campaign

In 1 collection by Echo
Other Mods
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Description
Children of a Dead Earth campaign, but harder. To use this mod, go to Campaign and select Children of a Dead Earth (Hard) from the drop-down list in the top-right corner.

Changes:
  • Orbital Fallout: restored full complement of enemy ammo;
  • Uranian Cargo Run: reduced available dV and time limit (unfortunately the last sentence of the briedfing still stays that the time limit is 20 days), tweaked time and dV records to compensate;
  • Retaking Ceres: replaced 1 enemy Escort Carrier with 1 Support Carrier and added 1 enemy Laser Frigate;
  • Main Belt Extraction: replaced allied fleet with 1 Laser Skiff and 1 Raider;
  • Vesta Overkill: replaced 1 allied Support Carrier with 1 Escort Carrier and added 1 enemy Corvette;
  • On the Surface of Giants: removed allied Hydrogen Tanker and the fleet can no longer be customized;
  • Solar Ties: added 1 enemy Corsair, 1 enemy Cutter, 1 enemy Marauder, 1 enemy Support Carrier and 1 enemy Missile Schooner;
  • Dusk Over Triton: added 1 enemy Cutter and 1 Patrol Ship in the Gunship and Corvette fleet, replaced enemy Solar Lance with 1 Support Carrier and 1 Cutter in the Siloship fleet;
  • The Jovian Lunar Tour: replaced 1 enemy Corsair with 1 Patrol Ship, swapped position of 1 enemy Marauder from Europa's fleet with 1 enemy Cutter from Io's fleet;
  • The Fall of Titan: replaced enemy fleet with 1 Fleet Carrier, 1 Support Carrier, 1 Siloship, 1 Gunship and 1 Laser Frigate.

Credits:
12 Comments
Echo  [author] 13 Nov, 2023 @ 1:05pm 
Added Uranian Cargo Run: reduced available dV and time limit (unfortunately the last sentence of the briedfing still stays that the time limit is 20 days), tweaked time and dV records to compensate.

Updated On the Surface of Giants: removed allied Hydrogen Tanker and the fleet can no longer be customized.
feld 27 Dec, 2021 @ 7:22am 
Thanks! I'm already there I just haven't been paying attention. I will now pay attention.
Echo  [author] 27 Dec, 2021 @ 1:42am 
If you are interested, here's the invite link: https://discord.gg/v6JZ3Fn
Echo  [author] 27 Dec, 2021 @ 1:39am 
Thanks, although Rocket Witch did the initial work and Atom provided further points of improvement (I just realized I didn't credit Atom in the description).
I recently made a stupid mission (which ended up being split into two since the victory condition was triggering too early) just for the fun of it, the main objective being to get myself acquainted with the mission editor and test some AI stuff. There's no background info nor in-game messages, so I don't think it'll get published here on the Workshop. However, you can find it in the COADE Discord server.
At this moment I don't have any plans to work on new missions. I'm currently working on an update for my RSM mod, and at the current pace I can tell it'll take a lot.
feld 26 Dec, 2021 @ 7:08pm 
I LOVE THAT YOU'RE MODDING CAMPAIGNS!
Please keep it up. Got any entirely new ones?
Echo  [author] 26 Nov, 2021 @ 5:42am 
Changes to Orbital Fallout, Retaking Ceres, Vesta Overkill and Solar Ties.
Echo  [author] 20 Sep, 2021 @ 3:17am 
Changed some ships that are better in broadside with ones that are better in nose forward to make this mod compatible with Atom's and mine AI mod.
Restored mission briefings and records.
Echo  [author] 22 Nov, 2020 @ 12:21am 
Thanks for the feedback, now it should work for good. Renaming the missions was not enough, I had to rename the fleets too.
Fanytastic 21 Nov, 2020 @ 9:23pm 
Still have the problem of modifiying the stock campaign.
Echo  [author] 20 Nov, 2020 @ 1:42pm 
The new version is up. If there are problems restoring the stock campaign, please let me know.