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And a connector with [stone:P2] behind that
So I can push the stone out if needed (configure connector to drop and activate it with button)
this is a code snippet taken directly from the game files
<Id>
<TypeId>Ingot</TypeId>
<SubtypeId>Stone</SubtypeId>
</Id>
<DisplayName>DisplayName_Item_Gravel</DisplayName>
I am away from home but maybe this is what you are searching for? (untested)
Ignore Tag has no Priority... you ignore or you not
Refinery11 [Ore:P1:1000, Ignore:Ore/Nickel, Ignore:Ore/Uranium, Ignore:Ore/Stone]