RimWorld

RimWorld

40 ratings
No Nutrient Paste Ingredients
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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613.031 KB
19 Sep, 2020 @ 7:39am
13 Jul @ 1:25am
8 Change Notes ( view )

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No Nutrient Paste Ingredients

Description
Turns Nutrient Paste into the ingredient-less slush it was always meant to be.
No more "cannibalism" just because a small quantity of your protein is sourced from renewable raiders. (30% is basically a rounding error anyways, right?)
Vegans will be happy knowing that your dog was processed in a complete imitation of the circle of life, processing its corpse back into cruelty-free calories.

TL;DR: Removes ingredients from Nutrient Paste Meals produced by a Nutrient Paste Dispenser

Also found off Steam at: https://github.com/Toby222/NoNutrientIngredients
46 Comments
pgames-food 24 Mar @ 8:24pm 
ah yep, i just meant for the few meals in case with some mods if it wasnt able to remove them, as a manual fix in those cases.
Toby  [author] 24 Mar @ 3:19am 
needing someone to manually cook it kinda misses the point. In vanilla you can't even get the items without interrupting your character while automatically getting one
pgames-food 23 Mar @ 1:39pm 
hi there might be a relatively easy to do this via 1 extra recipe (which in theory would never have to be patched again?) :o)

1 new recipe which takes in a "nutrient paste meal", and gives out a "nutrient paste meal"
(i havent tried this but i think it would simply use up the meal which still has any ingredients listed, and simply give out, a basic vanilla nutrient paste meal item)

(then all anyone needs to do, is just use the recipe or building with recipe, in a locked room with the offending meal, and convert it via a recipe) :lunar2019piginablanket:
Toby  [author] 23 Mar @ 5:30am 
I don't really have the energy to try patching another mod :')
LumberingTroll 20 Mar @ 6:24am 
@Toby would you be willing to add compatibility for VE? would love to use this, but also use that.
Toby  [author] 4 Mar @ 5:45am 
It does not at all. It hooks into the vanilla NPD's "dispense food" function to remove ingredients, and Vanilla Expanded does it completely differently.
Mike 4 Mar @ 3:00am 
Any idea how this interacts with vanilla nutrient paste expanded and it's nutrient vats if it all?
weregamer 21 Jan @ 1:00pm 
Yikes, that's probably not something I can help with. If I get ambitious I'll take a look on GitHub and see if there's an easy patch to suggest. That said, I've never modded RW so I may be baffled easily.
Toby  [author] 20 Jan @ 9:43am 
It's my own weird setup for vscode+C#+RimWorld on NixOS
weregamer 19 Jan @ 10:03am 
Ouch. Was this DevStudio or something third-party?