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Makes sense. Thanks for the look into your mind for that one.
Ah, is that what it was about? Good to know! Looking forward to playing Enduring Ad Hominem.
Understandable, I imagine it would be a lot of work even now. ...Though I wouldn't mind lending my mind for these, either.
Thank you, both for reading the feedback, and explaining your thoughts in response. I'm gonna check out that Plundak mod!
Swift and Replenish: The net effect is that the card's draw effect takes place without having to pay any energy for it.
Ad Hominem: The first Boosted used to be Enduring, then Klei changed it. I'll update mine to be Enduring instead.
Arint's Last Day: It did cross my mind back when the mod was in early development, which discouraged doing such a thing at the time as the card designs would not be stable. However, actually doing so now would require me to manually sift through all the cards, which I've already recently done for my Plundak mod and it was tiring. Maybe in the future.
Ad Hominem: There are two Boosted Ad Hominem there, and yours is 4 Composure to all instead of 3 from the base version. Did you intend to have it take 2 Renown instead of one? Perhaps this should be Grand Ad Hominem. Maybe make it 5 Composure for 2 Renown? Ultimately up to you, really.
...Huh, guess that was it. Well... since I'm here, I'm gonna suggest two ideas for Smith card upgrades, since he seems to have very few extras compared to Sal and Rook: Grand Parvenu and Grand Tempt: Both will increase their damage by 4, but also increase their cost by 2.
...One last thing. Do you plan on giving this some compatibility with Arint's Last Day?