Stellaris

Stellaris

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Stellaris but Colossi (2.7.*)
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1.029 MB
20 Sep, 2020 @ 3:01pm
22 Sep, 2020 @ 1:55pm
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Stellaris but Colossi (2.7.*)

In 1 collection by TheFlyingPotato
Stellaris buts collection
2 items
Description
Tired of playing the same game over and over? Do you just want to enjoy some jank gameplay with no long term commitment? You've come to the right place!

Stellaris but Colossi introduces to you a deathly threat: endless waves of Colossi roaming the galaxy. Will you be the last survivor?

Stellaris but Colossi is the first mod of the "Stellaris but" collection. They are designed to offer some new experiences in a totally not-vanilla way while also being self-contained. This allows you to tailor your collection of "buts" to your needs and phantasms!

Sounds amazing, but how does it work?
It's really easy! Every month, a Colossus spawns somewhere in the galaxy. The Colossi travel to random planets, shatter them which spawn additionnal Colossi. Every Colossus is slow and has low hull, however when destroyed, they annihilate every ship and starbase in the system. So be careful!

Wait, does it mean it can destroy my homeplanet?
Totally! Better invest in some fleets and put some scouts. But maybe don't destroy the Colossi in your homesystem if you don't want to lose your shipyard and mining stations.

That's a really cool idea! Anything else I need to know?
Bigger galaxy are easier as the Colossi need more time to get to their targets. Don't expect a long game. Oh and destroyed Colossi give the destroyer 500 alloys each.

Is there a way to customize a bit this mod? Like making the Colossi faster or making sure that my home system is safe?
Of course! When lauching the game (or on month begin for an old savegame), the host will have a customization screen where he can choose:
  • What will be destroyed when a Colossus is destroyed
  • How much alloys is given as a reward when a Colossus is destroyed
  • How fast the Colossi are moving
  • How long the home systems should be protected

Is it compatible with ...? And is it achievement compatible?
It should be. Maybe you will experience some strange behavior, but again this mod is for fun and giggles, not for a serious playthrough.
It is not achievement compatible (you won't get your "Stay on target" :P)

You have convinced me, I will totally try this mod!
Have fun!

Credits
Thanks to mr_trousers for the altered modding den image :)

Legal stuff
If you want to translate this mod, feel free to do so and contact me here or (even better) on the Stellaris Modding Den in my channel #stellaris-list-extender (link on the image below). I will be very happy to put you in the Credits section ;)

You may make whatever you want with this mod.
As usual, I'm not responsible for any damage/incident resulting of the use of this mod, including (but not limited to) save corruption, achievements blocked, aggressive "terraformation" and so on.

[discord.gg]
29 Comments
TheFlyingPotato  [author] 11 Dec, 2020 @ 5:59am 
Oooh really? Thanks will check :)
Blue North Star 11 Dec, 2020 @ 2:46am 
2.8.1 (butler) causes infinite blank messages from the mod. (Went through my mods, this one was causing it.)
Zenith 6 Nov, 2020 @ 12:12am 
Ah yes, the "collosi", we've dismissed that claim.
RuralTowner 27 Sep, 2020 @ 3:30pm 
THEY have become death...
Whiskers of Sheogorath 27 Sep, 2020 @ 2:11am 
Stellaris is a coop game now
TheFlyingPotato  [author] 25 Sep, 2020 @ 2:05pm 
Much more deadly :P
BreadandYeast 24 Sep, 2020 @ 10:26am 
Stellaris but stellar devourers
Make the stellar devourers actually devour star systems lol
Journeyman Prime 24 Sep, 2020 @ 9:10am 
tnks
TheFlyingPotato  [author] 24 Sep, 2020 @ 4:40am 
It does sound good, but that would be far out of scope for this mod ("quick" to program, adds one new element to the game that is quite janky. Designed to be played 2-3 times to have fun, not for many playthrough).
Besides, the Colossi are only a threat because they snowball in a near exponential way. If you manage to destroy every new spawned Colossus, they aren't much of a threat.
If they were a real threat lategame, it wouldn't be very fun for the player as it would destroy what he spent irl hours to create. While currently you start a game knowing that it will end by 2230 or so.
(on top of that, modding fleet AI is quite annoying)
But if you (or someone else) wants to use this mod as a base for another, more complex, mod then feel free to do so ;)
Journeyman Prime 24 Sep, 2020 @ 4:22am 
2/2 For how to stop the crisis, an event would, after some time being fighting the Colossi, spawn an archeological site within your empire on a barren planet that once explored, reveals that the Colossi were built by an unthinkably old Kardeshev 3 Fanatic Purifier civilization that sends these automated Colossi fleets to galaxies with life to cleanse them so that the Civ can harness the galaxy's energy unimpeded. After completing the site, a new system spawns at a random place in the galaxy with a Machine World and a unthinkably powerful starbase (like 1 mil fleet power). You have to get to the system, destroy the starbase, crack/shield/bombard the Machine World (to 100% devestation) to deactivate the Colossi fleets.