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@Termitaterz
Great feedback, thank you! I'll definitely give the map another pass once I'm done with my current map project! I'll take care of the walls and the roof. Some windows up there would also make a great alternative flanking route, I like that idea!
- Within the "Skirmish" mode, when Eagle reinforcements drop from the plane, they stay on the roof of the middle Control Room building and stay there for what seems like the rest of the match. May I suggest some windows to play placed on that building to get them back into the action?
- Towards the left side, there's a wall leading from the Cave spawn to the end of the Breakroom building. Though I can see why that's necessary to prevent any A.I. from getting stuck, I typically found myself stuck behind that wall without any way of getting back into the action without some "destructive means" so I suggest some openings or doors that help in getting players unstuck as well as create some flank routes around the Breakroom and Control Room buildings!
Neat job, I hope to see a more medium-sized map of a pipeline with two traversable buildings instead of one!