Tales of Maj'Eyal

Tales of Maj'Eyal

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Ignore Campaign/Difficulty Locks
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2.568 KB
1 Feb, 2014 @ 7:07pm
20 May, 2015 @ 7:12pm
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Ignore Campaign/Difficulty Locks

Description
Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing you to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything.

TE4 forum discussion thread for this addon[forums.te4.org]
14 Comments
ThatWhichIsMe  [author] 9 Feb @ 7:39am 
@Icarustalon: This addon bypasses the lock checks on difficulty levels like Insane or Madness, and campaigns like the Arena. If you want to play a locked race or class, you'll need a different addon of mine, Ignore Race/Class Locks .
Icarustalon 8 Feb @ 4:04pm 
I don't know if this ever worked. But I tried to use it for the first time this week, and it does not seem to do anything at all. I cannot select any of the races or classes I have not unlocked. :(
Farsight 13 Dec, 2021 @ 5:20pm 
Nice! I won't lie, I knew this part was coming up and I was dreading it. I know how fix this games broken achievements, but I wasn't sure how to unlock hardcore mode. With this mod I should be able to get a whopping nine achievements every time.
ThatWhichIsMe  [author] 22 Jun, 2018 @ 5:30pm 
@Gary: I… believe you may have meant to leave your comment on my Ignore Race/Class Locks addon instead. I am pleased to report, however, that said addon already makes the new races and classes in Forbidden Cults available for use without unlocking.
Gary 16 Jun, 2018 @ 2:54am 
Could this addom unlock new classes of Forbidden Cults?
ThatWhichIsMe  [author] 10 Jun, 2018 @ 5:29pm 
@Dam Squid People: Yeah, that's what I meant to say last time, sorry: apparently, having a large enough number of addons installed, whether or not they're enabled, is enough to produce this effect.
Mayonnaise Farmer 8 Jun, 2018 @ 12:05am 
I have them installed, but they're turned off in the mod menu, would they still have anything to do with it even if they're disabled?
ThatWhichIsMe  [author] 7 Jun, 2018 @ 6:08pm 
@Damn Squid People: As a shot in the dark, do you have a large number of addons installed? I have… [counts] more than 80 at the moment, and I sometimes find that if I add a few more, I start getting inexplicable errors early in the startup process when creating a new character (like "attempt to call a nil value" reported on a line that doesn't even have any function calls), which go away when I delete one or two unused addons. I can only speculate that it might be an engine bug.
Mayonnaise Farmer 4 Jun, 2018 @ 9:05pm 
Yeah, I figured at least a bit of that. I'm not a complete stranger to lua and stuff, but it did seem like it happened "slightly" more often with your mods, but that's most likely just anecdotal at this point. I just had it happen earlier with no mods enabled at all so I'm completely perplexed as well
ThatWhichIsMe  [author] 4 Jun, 2018 @ 6:27pm 
@Damn Squid People: [sound F/X: source diving]*blink* That… is extremely bizarre. The error is happening when the loading sequence is trying to place Cults-specific lore items into Zigur's library, and said store is apprently present but not shaped the way the code is expecting it to be. Thing is, I can't see how that's even possible, with or without this addon; if the store's definition has been loaded, it should have the expected .fixed{} subtable.

I'm afraid I am officially mystified. This addon's code shouldn't even have been loaded at the point where this error occurs, and even if it were, I can't fathom how it could have caused this error. Sorry I couldn't be of more help.