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Not yet, however I'm working alongside the authors of More Unique Buildings on a merge for Sane Warfare with that mod + all the new stuff we've been cooking up since last week, in order to make an overhaul mod, and it'll have Cities of Wonders bundled up inside (obviously with its author's permission and credited), or at least its metropolis mechanic, though much reworked and redone.
Which is why the compatibility patch is kind of on a back-burner - since I'll be making Sane Warfare to a sort-of lite version of itself once the overhaul we're working on is released.
@Rasta Tanca
Thanks for the encouragement :)
Sure, will check what its about, COW author probably renamed his buildings...
Marking the mod as outdated for now.
- Only "buildings" present are those with flat bonuses (not SW)
- For the "Duchy buildings", both the Base (top to middle of the list) and SW (Middle to bottom of the list) versions are present.
Thank you for making this compatibility patch and I'd appreciate an update when you can find the time.
It wasn't compatibility problems per se, but rather that Cities of Wonders used (mirrored) vanilla buildings for metropolises, which resulted in them not getting changed effects and building logic-wise to what they are in Sane Warfare.
So they still gave flat modifiers to Men-at-Arms, for example, which are completely absent from anything constructible in SW, which was rather unbalanced.