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I have used nuke + flack to remove wimple shields before shrapnel hit the target
Actually never noticed.
My designs with 30+ sm boron filament armor holds against that misseles pretty well.
It's completely dependent on the camera - for example if you pause, detonate the nuke, switch to enemy ship, then unpause, it won't work and 100% a bug exploit.
The easiest option to combine nuke and flak is to simply have two types of missiles. The second easiest is to place one of them in a blast launcher (but it turns missile into a drone which has its implications to the AI which may need to be worked around).
and for the missiles - it is really hard part:
they are too good not to use(cheap, light and deadly) but "max launch count" should be adjusted per PC.
In any case i dont mind if be adjusted individualy :)