Space Engineers

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T.N.F. Ship Ordnance 'Missile Rack VI' Mk.I
   
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1.736 MB
23 Sep, 2020 @ 12:49pm
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T.N.F. Ship Ordnance 'Missile Rack VI' Mk.I

In 1 collection by Malmhrid
T.N.F. Ordnance Factory
12 items
Description
An offensive payload module with two kinetic vacuum missiles, guided by Whip's Homing Advanced Missile Script and Launch A Missile Program, both scripts by Whiplash141. This means that the missiles can be ordered to follow the direction of the rack’s camera, lock onto the same targets as selected turrets, or lock onto a target selected by the camera. It requires a rotor in order to attach itself to a ship with its rotor part. Once set up, the ship's toolbars can be used to fire the missiles.

An example of a ship carrying this module is the Bandit corvette class.

Instructions:
1. Move into place, and lock the rotor part to a rotor.
2. Add ship turrets and a text panel/control station to the rack’s “Fire Control” group (optional).
3. Find the rack’s camera, sight projector and programmable block, and add them to your ship's toolbar. Use the arguments “mode_switch”, “lock_switch” and “fire”.
4. Use the aiming camera and use the fire control text panel to switch modes and lock.
5. When the missiles have been fired, a repair projector will aid you in hand-welding a fresh pair.

General characteristics:
●Block count (module and missile): 124
●PCU count (module and missile): 2 969

Known issues:
None at the moment.

Acknowledgements:
●The missiles are guided by Whip's Homing Advanced Missile Script and Launch A Missile Program by Whiplash141.
2 Comments
AJ Renegade 1 Oct, 2020 @ 1:57pm 
yeet
Nutso27 25 Sep, 2020 @ 8:32pm 
@Malmhrid Please make a bunch of ships for RDAV's Fleet command MKII.