Slay the Spire

Slay the Spire

38 ratings
The Velvet
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Character
Language : English
File Size
Posted
7.667 MB
25 Sep, 2020 @ 5:50pm
1 Change Note ( view )

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The Velvet

Description
RWBY's Velvet Scarletina! This Faunus fights with a variety of weaponry conjured from her camera, Anesidora. Features a variety of unique mechanics and paths to victory!

-Manage five unique Weapon styles to swap between on the fly!
-Turn drawn cards into further power.
-Debuff enemies, then take advantage of their weakened state for massive damage!
-Power up your Strike cards one by one, and duplicate and empower your strongest ones!
-Use Cameras, a Shiv-like attack generator, with other Retain helpers or to increase your handsize when needed.

This mod is on the more complex side, with a variety of intersecting abilities and powers to use. Note: Art in progress.

(This mod was a commission! You could also commission me for a mod; I can be found on Discord at Vex'd#2468 or contacted through Steam!)
19 Comments
DoomedToFail 10 Feb, 2023 @ 3:53pm 
i would love to see more RWBY characters done
Shikaschima 23 Jun, 2021 @ 12:15pm 
The mod in itself is technically fun to play with, but there are quite some bugs as well as a lot of balance problems with the cards themselves. Velvet Doom doesn't only hurt your opponent, it also hurts you, seberal cards do not show an update when being looked at for one (or maybe don't have an upgrade at all), relics are lost randomly for no exact reason and the overall balance of the character is fairly weak to the point where upgrading most cards basically downgrades the card to uselessness (Bloodbound shouldn't reduce the block cost, you literally reduce the block you get by 2 for normal strikes for example and several events just randomy upgrade said blocks) and in which case most fights are a massive struggle and you end up unable to actually win normal floors due to how weak the majority of Velvet's cards are.

I like the idea, but the design and balance sadly make the mod a tad bit hard to actually play with.
Nekoinabox 7 May, 2021 @ 4:43pm 
If you'd like help with getting any card art done, I do not mind helping out! I won't ask for cash or anything, or even recognition. But there's lots of easy to use pieces of art in the rwby card games that can be reused for some of these.
HintofSarcasm 21 Mar, 2021 @ 5:51pm 
This is awesome! If you make any other RWBY characters like yang, ruby, weiss, blake, please @ me!
hyprformnce 9 Feb, 2021 @ 3:10am 
to clarify, *using sharp retribution*
hyprformnce 9 Feb, 2021 @ 3:09am 
the "array's embrace" power card is broken. using any 1 cost "activate your weapon" card with it creates an infinite loop
PRL 19 Nov, 2020 @ 11:37pm 
The str/str stance and the attack exhaust stance are both fine where as they are I think but the dmg/vuln stance really just falls behind all the others except in very specific situations. Dealing 3 set damage isnt bad but unlike a lot of the other stances it does nothing to synergise with itself and if you intend on spamming low cost cards youre better off in draw/energy. I also find that a lot of the time I just dont want to pick up any of the cards that switch stances as the utility of being able to dip into situationally useful stances doesnt compare to being stuck in a "wrong" stance for long. Not sure how best to solve that though. Slide, dig in and the X activator are all good stance swapping cards but its hard to justify jumping around stances after the early game when you generally will have a deck that functions best in one stance. Maybe some cards/relics that reward you for swapping.

All in all very interesting and fun to play with!
PRL 19 Nov, 2020 @ 11:37pm 
Okay ive played a bit more now and have some thoughts. I really like both the branching upgrades and how the stances work. Bloodcasting is neat especially with being on upgrades, the other alt casts im not as hot on. Cameras create interesting lines of play and sequencing but the pool of random attacks containing so many bad high costs can hurt at times.

I like how all the stances do radically different things but I feel as if there are two clear stand-outs in terms of power level. The block/weak stance is very powerful in the early game both in letting you conserve health and getting in extra attacks. The draw/energy stance on the other hand is often a nobrainer choice starting from act 2 as it feeds itself with energy for the draws and draws for more energy, while going infinite is not that easy you can often just go with a big enough finite that it deals with most encounters. I find myself rarely switching off the stance at all in most encounters.

PRL 17 Nov, 2020 @ 11:17pm 
Havent gotten to play much yet but wanted to submit a bug report before I forget, will probably post more coherent feedback later. The hit-draw-burns ive generated from cameras say they exhaust randomly but have allowed me to choose.
Hermit 21 Oct, 2020 @ 9:24pm 
I hesitate to give further feedback(yet) other than the possible issue w/the boss relic I mentioned, just due to the fact the character has an above-average level of complexity and I'm not sure if A) I simply need more practice/to get used to her various intricacies, mainly involving the weapons, or B) she may actually be a bit under-tuned.

I've certainly made some strong plays with her; real heavy-hitting shit right out of the ironclad playbook on occasion xD. But I was getting the vibe that those felt far too much like "lightning in a bottle" moments. I loved it when I had the chance to Deep Pull into a Magnhild Strike or something, but more often I felt I was only doing a lot of "plink damage" in lieu of the rare opportunities for big damage turns, so fights dragged. Perhaps I had problems making the scaling options work for her?

But, unlike some other mods I've tried, I'm not as confident in saying she's under-tuned vs. me just playing like ass...at least, not yet xD