Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Merchants' Stalls
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File Size
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4.325 MB
27 Sep, 2020 @ 2:10am
11 Nov, 2020 @ 4:27pm
7 Change Notes ( view )

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Merchants' Stalls

In 1 collection by eien no shikaku 永遠の刺客
LIF Forest Village "Newbies" Collection
103 items
Description
This mod introduces to the core game eight different merchants' stalls offering various animals. Trade currency depends on silver industry - grain is the base payment. Fully random decorated and furnished. Ideal for small or large settlements. Blends perfectly with castle structures and modded buildings. Designed as an independent mod. Fully compatible with core game mechanics. Available stalls are determined by used mods.

NEW RESOURCES
N/A.

NEW RECIPES
N/A.

NEW BUILDINGS

Chickens Stall
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 1x grain.
Footprint: 10x10.

Pigs Stall
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 6x grain or 3x silver coins.
Footprint: 10x10.

Sheep Stall
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 8x grain or 4x silver coins.
Footprint: 10x10.

Donkeys Stall
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 10x grain or 5x silver coins.
Footprint: 10x10.

Cows Stall
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 12x grain or 6x silver coins.
Footprint: 10x10.

Boars Stall (modded boars introduced by Cattle & Poultry Breeding MOD)
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 8x grain or 4x silver coins.
Footprint: 10x10.
Important: Stall needs activated option for boars farm in Cattle & Poultry Breeding MOD.

Milky Cows Stall (modded cows introduced by Cattle & Poultry Breeding MOD)
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 14x grain or 7x silver coins.
Footprint: 10x10.

Meaty Cows Stall (modded cows introduced by Cattle & Poultry Breeding MOD)
Workforce: 2 builders. 2 caravaners.
Building cost - 220x logs, 180x stone, 20x ore, 12x hay.
Trade currency: 16x grain or 8x silver coins.
Footprint: 10x10.

Before starting building process please flatten ground for it.

LOCATION IN GAME MENU
Municipal buildings -> Additional services -> Chickens Stall.
Municipal buildings -> Additional services -> Pigs Stall.
Municipal buildings -> Additional services -> Sheep Stall.
Municipal buildings -> Additional services -> Donkeys Stall.
Municipal buildings -> Additional services -> Cows Stall.
Municipal buildings -> Additional services -> Boars Stall.
Municipal buildings -> Additional services -> Milky Cows Stall.
Municipal buildings -> Additional services -> Meaty Cows Stall.

LOAD ORDER
Designed as stand-alone mod fully compatible with core game mechanics.

IMPORTANT
None of stalls are programmed to take care of bought animals so after the purchase, animals should be relocated to designated buildings. Please use second tab in stall's window and choose destination (it's the same mechanic used in pastures to relocate animals from one pasture to another). Only one option to relocate all animals is available.

Game will notify you about successful trade and the need of transferring animals.

Available stalls are determined by used mods. When using Cattle & Poultry Breeding MOD for boars and various cows, Merchants' Stall MOD should be placed after Cattle & Poultry Breeding MOD.

For silver coins as a trade currency Merchants' Stall MOD should be placed after silver industry mods.

Building cost showed in small building tooltip
Building cost will be lower than in mod description. Once specific stall is placed on the ground it will update to numbers described in mod's description. Please be aware of that fact before reporting issues regarding building costs. It cannot me implemented in a different way due to game's coding and hard-coded part.


Hope you’ll enjoy it and if you do please rate it! :)

Should you have any question, please contact me via chat or mail: eiennoshikakufv@gmail.com or report your issue directly at mod site, thank you.

For additional help and latest news, you can also join our supporting game and mods group:
https://steamhost.cn/steamcommunity_com/groups/forestvillagegameandmodssupport

Guide on how to activate mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1897463097
Popular Discussions View All (1)
0
22 Nov, 2020 @ 1:36am
PINNED: Bugs report
eien no shikaku 永遠の刺客
23 Comments
salamaniac 11 Nov, 2020 @ 4:13pm 
Great stuff, thanks!
pheobewitch 24 Oct, 2020 @ 3:50pm 
Brilliant idea, outstanding execution, high quality mod ❤
Nephthys 24 Oct, 2020 @ 12:34am 
Yeah, great idea!
Seth 22 Oct, 2020 @ 1:50pm 
Grain as currency rules!
eien no shikaku 永遠の刺客  [author] 13 Oct, 2020 @ 9:57am 
If you need more assistance please remember about sending whole log file
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1638396595
eien no shikaku 永遠の刺客  [author] 13 Oct, 2020 @ 9:49am 
Thank you for reporting, enjoy your game. :winter2019happyyul:
dragonne 13 Oct, 2020 @ 9:45am 
eien no shikaku: That was it. I didn't have the boar option checked in the Cattle and Poultry mod. All others were checked, not sure how I missed that one.

whitegerhard: I've been playing for quite a while. I just missed one option.
eien no shikaku 永遠の刺客  [author] 12 Oct, 2020 @ 11:57pm 
poppies_pottle, whitegerhard - thank you for reporting mod is working for you. :winter2019happyyul:
eien no shikaku 永遠の刺客  [author] 12 Oct, 2020 @ 11:55pm 
UPDATE

Added placement on pavement.
Added safeguard code for players not having proper options in other mods.
eien no shikaku 永遠の刺客  [author] 12 Oct, 2020 @ 11:53pm 
dragonne, please recheck options in Cattle and Poultry MOD - it's clear you don't have boars farm option available so it's no wonder you had this msg.

I will add safeguard code so you won't have boar stall unless you have proper options in other mods.