RimWorld

RimWorld

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Lord of the Rims - The Third Age (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.468 MB
28 Sep, 2020 @ 1:32pm
9 Apr, 2024 @ 12:23pm
16 Change Notes ( view )

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Lord of the Rims - The Third Age (Continued)

In 3 collections by Mlie
Mlie's resurrected mods
925 items
Lord of the Rims (Continued)
11 items
Tech Removal Mods
5 items
Description

Update of erdelf and Jecrells mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400245220

- This is an unofficial port
- This will be removed when/if Jecrell comes back
- Added an option to disable the limit of technology, to replace the mod: Lord of the Rims - Unlimited
- Added support for Combat Extended No longer updated
- Added support for Simple FX: Smoke



[dsc.gg]
[github.com]



Removes all items, incidents, and technology that go beyond Medieval.
Adds and rebalances new content to make a more interesting Medieval playthrough.

Adds a blacksmith forge to forge steel.
Adds iron and mithril.
Rebalances iron into the primary mineable resource, rather than steel.
Adds Medieval pantries and salt barrels for storing food in the medieval period.
Adds two new scenarios for Lord of the Rings races.

To do: Add a certain ring. Fix various bugs.


!!! DO NOT USE TOGETHER WITH LOTR UNLIMITED !!!


Mod Order:
- Put The Third Age high on your mod order list
E.g.
HugsLib
JecsTools
Humanoid Alien Races 2.0
DoorsExpanded
Lord of the Rings - The Third Age

Recommended:
- HugsLib (Helps mods run together smoothly with The Third Age)

Join the Lord of the Rims channel to discuss the mod.
https://discord.gg/jcMf4am not for support



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (1)
6
15 Jan, 2021 @ 12:04pm
Incompatible with Vanilla Cooking Expanded
Excel
247 Comments
Mlie  [author] 4 Jan @ 11:24am 
@Oxxyy No, I do not update HAR-dependant mods anymore. But I think most of them are already updated to 1.5 by others at this point.
Oxxyy 4 Jan @ 11:02am 
do you have any plans to re-upload the lord of the rims species mods?
TealDragonGaming 6 Oct, 2024 @ 4:25pm 
@Skyl3lazer I was wondering why it was deleting my pawns. Weirdly it didn't delete the "Space Refugee", just the regular refugee pawnkinds. Also a villager. Still don't know why she got nuked while the other villagers stayed. I think she was just a wander or a rescue. Maybe a drop-pod rescue? I can't recall. I might swap to unrestricted and try running the separate tech restriction mods.
Nairagorn 22 Aug, 2024 @ 6:45am 
@Mlie man you're fast :D I only had that post up for a few minutes before I deleted it.

I think I'd goofed something up somehow when de-duping with Resource Dictionary. So i ended up just removing this mod and using a generic tech-remover that doesn't add mithril and iron and stuff (doubled up on the iron and stuff from medieval overhaul). Thanks for your awesome work as always!
Mlie  [author] 19 Aug, 2024 @ 10:04pm 
@Nairagorn This mod has not changed so you need to look over your modlist and find what other mod has updated since it last worked.
Skyl3lazer 28 May, 2024 @ 8:34am 
Update; Figured out my issue. The pawns came from a 'refugee' event and had that BaseKind. Editing the save to change their Kind to 'Colonist' made them load, and is nearly equivalent.
Skyl3lazer 28 May, 2024 @ 6:41am 
This does occasionally delete pawns - I suspect it culls things that have some relation to events or techs beyond medieval.
just nick 4 Mar, 2024 @ 3:40pm 
@Mlie thanks!
Mlie  [author] 4 Mar, 2024 @ 2:58pm 
@just nick Then combat extended has changed since that addition. I dont use CE and cant really keep up with their changes anymore. Ill strike that info and hopefully they can add in native support instead.
just nick 4 Mar, 2024 @ 2:55pm 
@Mlie I thought that this would have had support for combat extended given it says on this page that you "- Added support for Combat Extended." It works without combat extended.