Children of a Dead Earth

Children of a Dead Earth

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Trident Class Battleship
   
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29 Sep, 2020 @ 12:57pm
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Trident Class Battleship

Description
Usually i don,t like 5kt ships, but this is good one(and it can be used in most of missions )
8 Comments
kveligotskiy  [author] 3 Jan, 2023 @ 8:55am 
McFlyingFury
Did you manage to do it with speed or spread?(if speed - could you please share the design?)
armor is actually pretty mediocre, stuffed whimple shields, main boron level and splat
note: i have new version the ship, but i am afraid it will conflict with this one, since some key components (like missiles) has different mass and size, so i am still not sure how to publish it properly
McFlyingFury 29 Dec, 2022 @ 12:41pm 
I was finally able to design railguns that could outrange yours, managed to destroy roughly half of them, and then you got in range and obliterated my ship in an instant xd

The Trident's armor is insanely good
kveligotskiy  [author] 26 Feb, 2021 @ 9:56am 
Rogue_potato
thanks, it took some time to build one
Rogue_potato 24 Feb, 2021 @ 2:48am 
This is one of the best designed ships I've seen. Every single thing on it is optimised absurdly well. Both the line of sight weapons and and the missiles outperform anything I made or found on the workshop. And with all this it still only costs 70 mC and has a mass of 5kt. That's comparable to the stock corvette from the game. This monstrosity makes almost everything else completely and utterly obsolete.
Solge 21 Jan, 2021 @ 11:23am 
I think I found the problem.
I was subscribing Realistic Stock Materials mod and Community Materials Pack mod, which seems to have caused the problem. It's working fine since I unsubscribed both mods. :)
kveligotskiy  [author] 21 Jan, 2021 @ 10:27am 
That's, odd. could you past a screenshot please?
maybe something moved?
also it is pure vanilla design(i am using Li6 radiation shields). I know that some realistic materials modes "fix" it.
Solge 19 Jan, 2021 @ 2:12am 
Crew module has massive radiation problem.