Stellaris

Stellaris

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Star Wars Droid Armies
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1.722 MB
4 Oct, 2020 @ 2:18pm
11 Aug, 2024 @ 8:42am
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Star Wars Droid Armies

Description
The Droid Armies of the Confederacy of Independent Systems, now playable in Stellaris. All you need to start producing them is the vanilla droids technology.

Armies added:

B1 Battledroids
Relatively fragile units, but they output the same damage as regular Assault Armies and can be produced in almost half the time.

B2 Battledroids
All-around upgrades from B1 Battledroids. They're not gene-warrior tier, but they can easily face off against most other defense/assault armies in the game, while being a bit more pricey than the B1s.

Droid Tanks
Basically an insert for the AATs and various other mechanized units of the CIS. Powerful, but expensive and slow to produce.

Magna Tri-Droids
The most powerful army in this mod. Think tri-pods but with turbolasers. They easily carve a path of destruction through any defense army, and could potentially be a good alternative for biological races against things like mega warforms. Expensive, higher upkeep, and it normally takes almost a year to build.

I spent a while contemplating whether or not I should bother making this. I was severely underwhelmed by robot armies when I originally starting using them and didn't like that you need an existing population of robots to even produce them. These armies require no existing populations and they have zero limits to how many you want to produce. Unfortunately that also means they aren't balanced that well, so use at your own risk.

Enjoy your new armies of deathbots!

*8/11/24 Update*
Updated to version 3.12.5
26 Comments
J.Sanderson 3 May @ 1:13pm 
How do i actually make them?
DanishGENT 17 Sep, 2024 @ 7:02am 
I love my silly droid boys
Captain Nock  [author] 11 Aug, 2024 @ 8:44am 
Updated to the latest version of the game, and happy to my saved games from earlier this year aren't unavailable-

As always, throw a message if something is broken.
Finlay 15 Mar, 2024 @ 3:56pm 
testing if it still work tn
KaiserWilhelm14 25 Dec, 2022 @ 4:49pm 
Welp, looks like its name broken again. Offers the name "FALLBACK_ARMY_NAME_EXT" for every army recruited.
WP 🥔 1 Oct, 2022 @ 3:00pm 
Use irony mod manager. You can create a personal mod out of your collection that wont be updated by the workshop. Then you can just roll back stellaris to a previous version on steam and there you go.
Captain Nock  [author] 29 Sep, 2022 @ 12:42pm 
I apologize for the long hiatus, it has been a while since I've even touched Stellaris. The mod has been updated, it should no longer be giving name list issues.

I really, truly do wish Paradox could find a way to allow us to mod their games without having mods break every single update and xpac *sigh*

Anywho, hope everything works. Let me know if it doesn't.
CoolCat060807 31 Jul, 2022 @ 5:16pm 
sorry to say, but all names get replaces with formats like PLANET_NAME_FORMAT
JediLordNathan 1 Jul, 2022 @ 10:55am 
Yeah name list issues abound here.
jojobe 26 Jun, 2022 @ 9:02pm 
This is bugged out for me Conflicting with something.causes ships and planets to have prefix Name issues.