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Flak Cannon Turret (2.0)
   
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Mods: Mod
File Size
Posted
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225.407 KB
5 Oct, 2020 @ 11:06am
26 Aug, 2022 @ 3:24am
3 Change Notes ( view )

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Flak Cannon Turret (2.0)

In 1 collection by Drazhill
Drazhill's Weapon Mod Collection
6 items
Description
Adds an offensive Flak Cannon Turret

*Note*
Should be working for 2.0 now. Sorry about the delay :<
19 Comments
Drazhill  [author] 24 Aug, 2022 @ 5:31am 
Should be working with current update now. Let me know if you encounter any errors.
Panzer_freik 16 Aug, 2022 @ 11:49pm 
When is the update coming? He does not bind off
Drazhill  [author] 21 May, 2021 @ 2:45am 
This is to be used against ships. The normal anti-fighter turrest offer significantly lower stats as they are only meant to be used against fighters. So yes, they kinda fulfill two different roles.

Also, I just wanted to make this mod so I could use flak cannons on my Athos Destroyer :3
TheRandomFox 21 May, 2021 @ 1:13am 
Is this even necessary? I thought anti-fighter turrets already fulfil this role.
Engine Of Darkness 9 Dec, 2020 @ 12:51pm 
Yeah I know, I just had these slowdowns aswell and was trying to understand what happens and why.

I'm not even sure if that will ever get addressed by the devs, even though I hope they do (address the fact that calculating splash damage or w/e slows down the main game logic i mean)
Drazhill  [author] 9 Dec, 2020 @ 10:46am 
*sigh* don't think there's much I can do about that :'<
Engine Of Darkness 9 Dec, 2020 @ 8:25am 
Good mod weapon.



Sadly with big/complex Ship Designs (e.g. when using SDKs Overhaul - Ship & Station Generation ) multiple Flak Cannons turn into an immense stutter fest even in single player (on a Ryzen 2700x with 32gb ram, a vega 64 and the game being on an ssd).

Which probably happens with all "splash" damage weapons including the vanilla ones.

As others noted the effects you can observe when this happens can be

- ai ships moving kind of "stuttery" instead of smooth (when traveling in a straight line for example)

- ai ships spinning / twitching around while splash damage is dealt to a ship

- hull damage not being properly registered it seems (you might not get any damage indicators and then suddenly an explosion of numbers on screen), damage also is not registered until the calculations are done, so it might seem like you almost do no damage

----

And as soneone else noted, problems do not arise if just hitting a shield
Digan 3 Dec, 2020 @ 10:05am 
Oh thx @Remus that actually does make sense and its exactly what i thought was happening, just really wasnt sure if that was the case or not cuz it sounded abit off :P
Drazhill  [author] 2 Dec, 2020 @ 3:24pm 
I hope it is to your liking!
CMDR_Remus 2 Dec, 2020 @ 3:22pm 
All that said, this is EXACTLY something I was trying to make on my own, so THANK YOU so much for making this. I can't wait till I am off work to play with it!