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Horseman - 14
Cataphract - 17
Companion Cavalry - 16
Carthaginian Forest Elephant - 16
but no numbers, id like to reduce the penalty from -33% to maybe -20%. And where should i look if i want to reduce the "medic promotion" for all warrior-type units? My plan is to reduce their healing and adjacent healing from 5/10 to 3/6. Again thanks for reading.
Make the cavalry extremely strong (mounted and tank units in general) Normal footsoldiers should tremble in fear when they see mounted knights on the horizon (means they get simply overrun unless you got pikemen in your army)
The other idea would be to decreas warriors medic promotion (from 5/10 to 3/6 or something)
im currently using the "combat medic" mod combined with "morale" and "CPPS" (a very nice supply mod) i like the idea of working supply lines behind your troops while warmongering :D
However, the warrior medic promotion is way too efficient for the combat medic to work. My goal is to make your infantry more dependent to their compat medics. Please forgive my english for it is not my first languge. And again thanks for all your support and help!
You can manually delete the promotion for every unit that you want to change, but I would caution against this. If you want to make additional changes, I would suggest that you rather make a mod yourself; the process is not too complicated, and there are plenty of tutorials showing you how to do so. I would be happy to take a look at any mods you write to help troubleshoot issues.
Please let me know if you have any other questions!
This is due to the fact that the penalty is a promotion given to the horsemen when they are created. You can test that the mod is working by loading a game with the mod enabled and checking the in-game Civilopedia, or by starting a new game in the medieval era and training a horseman.