Sid Meier's Civilization V

Sid Meier's Civilization V

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Zolton's Tweaks - Stronger Horsemen
   
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Tags: Units
File Size
Posted
Updated
1.445 KB
5 Oct, 2020 @ 11:27am
9 Oct, 2020 @ 7:17pm
2 Change Notes ( view )

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Zolton's Tweaks - Stronger Horsemen

In 1 collection by Dodo Rider
Doctor Zolton's Tweaks
32 items
Description
Increases the strength of horsemen.

Horsemen suffur from being countered too hard by spearmen and not having enough combat strength to make up for it when attacking composite bowmen or swordsmen. This mod aims to fix that by increasing the strength of the horsemen up to the same strength as swordsmen.

Every unit in the horsemen class is affected accordingly (Cataphract, Companion Cavalry, Carthaginian Forest Elephant). Their strengths are as follows:
Horseman - 14
Cataphract - 17
Companion Cavalry - 16
Carthaginian Forest Elephant - 16

If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2249534571

If you like this mod and others in my collection, consider using my All-in-One mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382656806
14 Comments
Dipsy, Devourer of Gods 5 Feb, 2021 @ 3:24pm 
thank you
Dodo Rider  [author] 5 Feb, 2021 @ 3:16pm 
@Dipsy the strength is as follows:
Horseman - 14
Cataphract - 17
Companion Cavalry - 16
Carthaginian Forest Elephant - 16
Dipsy, Devourer of Gods 5 Feb, 2021 @ 2:32pm 
How much does this mod increase the strength of horsemen, exactly?
Inlogica 24 Oct, 2020 @ 4:26pm 
Sorry it's me again. I cannot stress enough how much i appreciate your help. If you're still interested in helping me, i'd love to discuss more about tweaking soldiers and their respected promotions.
Inlogica 23 Oct, 2020 @ 6:50pm 
Found it! Thank you very much sir Dodo! Now i just need to find the number which determines the penalty for PROMOTION_CITY_PENALTY.
Dodo Rider  [author] 23 Oct, 2020 @ 6:28pm 
No worries! To change the promotions, you want to look in the file "~\SteamLibrary\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\Units\CIV5UnitPromotions.xml".
Inlogica 23 Oct, 2020 @ 6:07pm 
Sorry for being late, i have the Unit document open and see the "PROMOTION_CITY_PENALTY"
but no numbers, id like to reduce the penalty from -33% to maybe -20%. And where should i look if i want to reduce the "medic promotion" for all warrior-type units? My plan is to reduce their healing and adjacent healing from 5/10 to 3/6. Again thanks for reading.
Inlogica 22 Oct, 2020 @ 6:34pm 
You sir are a true saint! Well im currently trying to improve 2 things for now:
Make the cavalry extremely strong (mounted and tank units in general) Normal footsoldiers should tremble in fear when they see mounted knights on the horizon (means they get simply overrun unless you got pikemen in your army)
The other idea would be to decreas warriors medic promotion (from 5/10 to 3/6 or something)
im currently using the "combat medic" mod combined with "morale" and "CPPS" (a very nice supply mod) i like the idea of working supply lines behind your troops while warmongering :D
However, the warrior medic promotion is way too efficient for the combat medic to work. My goal is to make your infantry more dependent to their compat medics. Please forgive my english for it is not my first languge. And again thanks for all your support and help!
Dodo Rider  [author] 22 Oct, 2020 @ 4:49pm 
If you want to experiment with making changes yourself, the area of the XML code you are looking for is the <Unit_FreePromotions> table in the file "~\SteamLibrary\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\Units\CIV5Units.xml". Look for the promotion called "PROMOTION_CITY_PENALTY". Unfortunately, due to the way the XML files are organized, the units are spread out over several different files. You may have to do some digging to find every unit you are looking for.

You can manually delete the promotion for every unit that you want to change, but I would caution against this. If you want to make additional changes, I would suggest that you rather make a mod yourself; the process is not too complicated, and there are plenty of tutorials showing you how to do so. I would be happy to take a look at any mods you write to help troubleshoot issues.

Please let me know if you have any other questions!
Dodo Rider  [author] 22 Oct, 2020 @ 4:49pm 
You may still see the city attack penalty if you enable the mod in the middle of a game. Any units trained before the mod is enabled will still have the penalty. Any new units trained after the mod is enabled, however, will NOT have the city attack penalty.

This is due to the fact that the penalty is a promotion given to the horsemen when they are created. You can test that the mod is working by loading a game with the mod enabled and checking the in-game Civilopedia, or by starting a new game in the medieval era and training a horseman.