Cities: Skylines

Cities: Skylines

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Mods - Asset creation
   
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Items (12)
Asset UI Category Changer
Created by Snow_Cat
This adds a dropdown box to the Asset Property Editor that allows the reassignment of a given asset's UICategory.The intended use of this mod is to ease the reassignment of assets into main categories using (mostly) safe known UICategory types.This will al...
Extended Asset Editor 0.7.6
Created by Acc3ss Violation
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future) Trailer variation loader requirement This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don...
Sub-Buildings Tabs
Created by BloodyPenguin
https://i.imgur.com/vGVs7xb.png Allows to see sub-buildings stats when building with sub-buildings is selected For instance, this mod makes possible to view International Airport's built-in metro station's stats. It will also work for other sub-buildings, ...
Asset AI Changer
Created by cerebellum
Originally Building AI Changer, after merge of Snow_Cat's additions and UI rewrite after that, now a generic Prefab AI changer. This mod adds a drop down list to the Asset Property editor that lets you choose any AI for the asset you are editing. Warning -...
Asset ItemClass Changer
Created by Snow_Cat
Reassign an asset's ItemClass (and main category / toolbar used to access). DANGER - Assets can be broken Broken assets will fail to load and cannot be fixed with the asset editor It is strongly recommended that ItemClass changes be made to a new save file...
Sub-Building Template (only for asset creators)
Created by boformer
This building template is for asset creators who want to use the sub-buildings enabler mod for their assets. The template is based on one of the modules of the International Airport. What's so special about this template? Can not be spawned manually by the...
Realtime
Created by Ronyx69
Allows replacing textures and meshes ingame in realtime for testing purposes. FOR ASSET CREATORS d/a/c/i/n/s and mesh for buildings/props/vehicles(reimported mesh wheels won't spin) d/a/c/n and mesh for trees (LODs update once camera is moved) Imports file...
Mesh Import Rotation Tangents Fix
Created by Ronyx69
Fixes the asset editor mesh importer rotation feature. This mod is only for asset creators. When using the mesh importer rotation feature in the asset editor, the tangents are incorrect, therefore breaking normal maps. The problem this mod fixes is visuali...
Precise Prop Positioning for Asset Creators
Created by Katalepsis
Allows precise placement of props in the asset editor Ronyx69 gave me this idea/request. Allows to see coordinates of props while you place them and edit prop position and angle with millimetric precision in the asset editor. It's sort of like move it but ...
ModTools 3.8.0
Created by BloodyPenguin
https://i.imgur.com/a0VrMRr.png ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. THIS IS NOT A MOD. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. Note: auto-evaluating properties in scene explorer might cause err...
Sub Mesh Flags
Created by Katalepsis
If you're not an asset creator this mod is useless for you. Allows using all sub mesh flags. This mod exposes all sub mesh flags in asset editor. The game developers thought it was ok to only let us use a handful of the available flags when modding sub mes...
Network Dump Tools
Created by Cgameworld
This mod for the road editor makes editing networks easier and faster by simplifying the dumping process. Use Open up the road editor and select a network to edit Select the Elevation (Basic, Elevated, etc), Mesh Type (Segment, Node) and Mesh Number (The i...
In 1 collection by Nouvilas
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41 items