Hearts of Iron IV

Hearts of Iron IV

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Pipe's Formable Puppets - RT56 Patch
   
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5 Oct, 2020 @ 8:04pm
31 Mar @ 3:15pm
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Pipe's Formable Puppets - RT56 Patch

Description
What is the purpose of this mod?
This is a submod to address the compatibility issues with 'The Road to 56'. Make sure you have 'The Road to 56' with "Pipe's Formable Puppets" enabled in your playset when using this submod.

What is Pipe's Formable Puppets?
In the base game, the only nation which can create puppets from decisions is Germany with its Reichskommissariats. This mod attempts to address this, by adding new formable puppets which nations can create if they occupy certain states. The newly added puppets have a custom autonomy level named "Military Administration" which mirrors the effects of the base game "Integrated Puppet".

Click here to access Pipe's Formable Puppets.

Current Features:
  • Ability to release up to 79 puppets through new decisions which are highlighted on the map.
  • Addition of a new autonomy level, "Military Administration", which matches the effects of an Integrated Puppet.
  • Addition of a puppet management user interface which allows a player to view the states and cores of a puppet, appoint a military governor, and dismiss the current military governor.
  • Ability to appoint army leaders as military governors (works for all nations, and army leaders added through mods).
  • Puppet's ideology will change automatically to match the overlord's ideology.
  • Ability to hand back territory through a state transfer user interface to create your desired borders.

What are the current formable puppets?
Afghanistan, Arabia, Argentina, Austria, Baltic, Bangladesh, Belgium, Brazil, Bulgaria, Central Africa, Central America, Central Russia, Chile, Colombia, Czechia, Denmark, East Africa, East Germany, Eastern Canada, Far East Russia, Finland, French Alps, Germany, Great Britain, Greece, Himalayas, Hungary, Iberia, India, Indochina, Indonesia, Iran, Iraq, Ireland, Korea, Kurdistan, Levant, Mexico, Midwestern U.S, Mittelafrika, Mongolia, Netherlands, North Africa, North Germany, Northeastern U.S, Northern Caucasus, Northern France, Northwestern Russia, Norway, Oceania, Pacific U.S, Pakistan, Peru, Poland, Prussia, Quebec, Romania, Scandinavia, Siberia, South Africa, South Germany, Southern France, Southern Russia, Southern U.S, Sweden, Switzerland, Transcaucasia, Turkestan, Turkey, U.S. Rockies, Ukraine, Urals, Volga, West Africa, West Germany, West Indies, Western Canada, Western Russia, Yugoslavia.
34 Comments
PipeAV  [author] 31 May @ 8:55am 
@Дима Конспект - You are correct, I have not got around to making other localisations. I have been stalled at the moment on progress due to real life. In the coming weeks, I'm going to keep working on my planned items such as making localisations for the other languages supported by the game.
Big boss 30 May @ 6:19am 
New formable countries don't have names, maybe it's because I'm not playing in English?
LuchätiKatten 17 May @ 3:59am 
No worries, I found out the hard way. And hardlocked/crashed my save, all good lol. I don't really know why I tried.
PipeAV  [author] 17 May @ 2:56am 
@LuchätiKatt - Sorry for the late response. I don’t believe it will be compatible due to the nature of adding new nations for the puppets. I will confirm that this is the case in a bit.
LuchätiKatten 11 May @ 6:43am 
Hey, I had a thought. Would this be compatible to add In mid-save file? I was playing as Italy, and I wanted to set-up a puppet In Greece, (A-Historical Turned on) And, It's late into the game, and I really don't want to reset, simple question, sorry for all the words xD. Thanks In advance. (I assume It would be compatible.)
PipeAV  [author] 30 Mar @ 2:34pm 
@everyone - A new version of the patch has been uploaded, addressing more compatibility issues that were present. I'm still tracking down localisation mistakes, but asides from that the patch is fully functional.
PipeAV  [author] 26 Mar @ 9:37pm 
@everyone - Updating to the new system has taken me longer than I expected, I have finished the patch but now I need to do some testing and proof reading. The latest day it will published is Friday. Just a reminder, the current version is compatible with the new version of the mod but territories will not be cored when transferred through the state transfer interface. Thank you for your understanding!
PipeAV  [author] 23 Mar @ 6:53pm 
The RT56 has been updated for the base decisions. It is not yet complete, as I have to alter some code to allow coring of territories. This will occur within the following days, but as of right now the patch should work without issues with the base mod and RT56. By Tuesday, the territories coring after being transferred should be completed. Sorry for the inconvenience!
PipeAV  [author] 21 Mar @ 4:00pm 
I am working on updating this patch, this process will be done by this Sunday (21 March, 2025).

Thanks for your patience.
LuchätiKatten 3 Mar @ 9:57am 
Alright. Glad I could help!