Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Skaar-Nemesis-T4
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
197.446 KB
10 Oct, 2020 @ 5:53am
1 Change Note ( view )

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Skaar-Nemesis-T4

Description
(CV CPU Tier 4, Class 9, Unlock Level 25, Version 1.x)

(Refit of jrandall's Nemesis Battle Cruiser)

Roles-Battle-Cruiser: Farm ,Combat, Storage,Salvage, Mining,
Production, Hanger-Bay, Defense, Shield, Warp, Teleporter,

Features: Combat-Steel Hull, Carbon Interior, 4-320K-Storage, 320K-Ammo, 200-K Harvest.
72-Farm Plots, 4 ADV-Constructors, T2 Shield- Warp Drive, Teleporter,
3 Core locations, 2 Warp locations, 3 Bridges.

Lore: The Nemesis was the remains of an advanced vessel discovered on a desolate moon.
It was Later towed in pieces off to the Skaar home world to be wielded back together and put into service. it soon became one
of the more feared ship in the quadrent. It became known as the Nemesis when it single handedly fended off an
EGS class mcrn starship that had pulled over a small scrapper. Since Then, the Nemesis has been a part of countless operations
involved in uniting the various factions and establishing the foundation of a "Skaar Empire".

Changes from original Nemesis: Updated to V:1.2,
Changed interior to Carbon, Changed Front Shape, Changed theme to Skaar. More storage,
kept general layout.
Removed: Mining Drills & Cockpit, Fake Harvest Bay,
Added: Teleporter, Harvest bay, Multi Turret, Drill Turret, RCS, More Sensors, New lcds, Hanger Med-Bay. Many other little things.

Notes: Full credit to jrandall to the original Nemesis, this is just an updated Skaar version. I kept the "Self destruct feature" lol. :)
This is also airtight to 1.2 standards. I had a lot of fun updating this beast, hope you enjoy using it just as much!

Link to original design by jrandall https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1447816271&searchtext=

ENJOY!!!
19 Comments
Oddux 8 Nov, 2024 @ 7:39pm 
@Huna It's actually a pretty good one to convert. The forward part of the hangar has sufficient room to convert to an engineering bay for the shield boosters and other new items while keeping more than enough room in the more accessible wide rear part of the hangar for 2-4 SVs and HVs.

The forward lasers, the mining bridge and everything forward of the warp drive can be pulled and filled with xeno and combat steel to allow for nose tank survivability.

The four Aux Cores are defunct and need pulled and replaced with the new CPU parts.

The biggest issue is the sheer number of thrusters eating 0.5M CPU. Many of them have to be pulled and filled in with something. Fake thrusters can be made by tucking a blue light and the turbines or turbine deco items behind some shutter windows to fill those spots.

There's easily enough room in some of the replaced forward thruster spots and generously wide turret spots to fit the max 8 heavy guns on this thing.
Huna 14 Sep, 2024 @ 2:08am 
About how much of this would i need to refit to make it viable in RE2? any plans on a RE2 version or update?
Moonravin 2 Oct, 2023 @ 5:12pm 
if it didnt move it should be between the two t2 generators that come stock to the original. if i interprup this build correctly the enginering section is what shrank. that said i SHOULD be able to find it.
Darth Zaphod  [author] 2 Oct, 2023 @ 5:01pm 
If it's not in the same spot as the workshop version, I'm not exactly sure. Try going into creative and spawning in the OPV version, entering its device menu, and finding the core that way.
Moonravin 2 Oct, 2023 @ 1:19am 
Ran into this on an RE playthrough. Knocked it's power grid out. But weres the darn core??? So it stops spinning long enough for me to see if there anything of value
Microdia 16 May, 2023 @ 6:41am 
Just fought one of these in RE. It was a helluva fight. Thing was a damn tank. Is there any chance at getting a reforged rework for this? I want it now that I've fought it lol
Skeliliz 8 Nov, 2022 @ 3:00am 
New-ish player. Ran across one of these last night for the first time in my first game. I won the fight but it's going to cost me a fortune to fix my Albatross and replace all the parts that got exploded off LOL. This thing is bad as
ShadowDad 27 Oct, 2022 @ 7:33pm 
About to spawn this in on my friend's coop server. Gonna take it for it's first combat run tomorrow night!
Darth Zaphod  [author] 3 Jun, 2022 @ 8:15pm 
The Nemesis was not originally my creation, it's an older vessel built by Jrandall. The Skaar version is simply a rework done by me. What is, or is not done to the original is out of my control.
WAR_MACHINE81 3 Jun, 2022 @ 5:59pm 
Is there a reason you didn't add rocket launchers back to the original nemesis