Tabletop Simulator

Tabletop Simulator

53 ratings
Dice Tower SMB
   
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Type: Objects
Assets: Components, Dice, Props
Tags: NES, Mario, tower
File Size
Posted
5.279 KB
10 Oct, 2020 @ 7:53pm
1 Change Note ( view )

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Dice Tower SMB

Description
This is a dice tower themed after a very popular video game from the NES era.

Please let me know what you think!
Do you have any other dice tower ideas?


Please check out the rest of my Tabletop Simulator Workshop stuff!
11 Comments
coolalex17 26 Sep, 2023 @ 7:10pm 
Metal Dig bungus
Ridley12, Knight of God 20 Dec, 2022 @ 7:39pm 
So this is like those special die-rolling board things (that act as a controlled space to roll dice), or something like that? Not very familiar with dice towers.
InLaNoche 15 Nov, 2020 @ 7:05am 
Ok, found the issue, and it was me... I did not realize that the object had to be locked. Unlocked objects have a kind of piramid collision box... Got it to work. Added a auto rolling box that seems to work great, but I need to work in the offset for scale when moving the dice to the top... Thanks for the help with this. :)
B33J  [author] 11 Nov, 2020 @ 2:04pm 
@InLaNoche It works for me! In the Right-Click > Custom Model > Model settings, make sure "Non-Convex" is checked. I used the file you linked as the Model and the Collider and the dice fall through it as it should.
InLaNoche 7 Nov, 2020 @ 5:11pm 
ok... still having the worst luck with this. I made a new collision object, basically exteruded down the center of a cube, removed the bottom face, and closed the edges at the bottom. Did a bit more with extending out to a tray. BUT again, the collision acts weird. here is the object from the cloud:
http://cloud-3.steamusercontent.com/ugc/1692751999341968992/B19E666A6BBCD02035F3D94CCCEBA47A3E824283/

I brought this in alone to see if it would work as an object. But... well if you have time, can you try it to see? I've played with 3D programs for a while, and never got such weird results. I Triangulated the faces, forced the normals outside. It looks right, but the dice wonlt fall through...
InLaNoche 4 Nov, 2020 @ 8:30am 
will give that a try. Thanks. I did know about the different collider, and still have had no luck putting together simple boxes to form the path... I always seem to have a block at the top... Will take your note here and try again. Thanks for the time with this.
B33J  [author] 17 Oct, 2020 @ 5:17pm 
@InLaNoche, Nope! I didn't boolean out the pipe. I generally don't like doing booleans because it makes angles and vertices in weird places.
I made a cylinder, selected the top face of the cylinder, did "inset faces" (near extrude and bevel) some to make the rim of the pipe, then extruded that new smaller face downward to the bottom of the pipe, then straight-up deleted that very bottom face and THEN did "join edges to make a new face" on each edge. Whew.

Also a note: You can technically make the Collider obj file TOTALLY different than the model obj file. Like my other dice tower, HopperDropper, has a solid front face on the dropper, but the dice still go through the face because the collider model has an open spot there.

If you right-click on the dice tower, hit Custom, you can copy those links and download the obj files and material file and then load those into Blender to see how they're made.
InLaNoche 17 Oct, 2020 @ 12:33pm 
Kool. Will check it out. One last question then. did you just boolean out a cylinder to get the 'pipe' part? again I have tried that with a box, and it still goes as solid. Maybe I need to triangulate all the faces first....
B33J  [author] 16 Oct, 2020 @ 9:15am 
@InLaNoche, I used Blender. Only thing I can think of is objects have to be locked before the object becomes non-convex. Feel free to look at this dice tower's settings under "Custom" in the right-click menu.
InLaNoche 16 Oct, 2020 @ 6:03am 
Question, what did you build this in? I was using Blender. Every time I try and make a Dice tower, the top is blocked off, even if I use a custom collision model.