The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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AI Overhaul
   
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Category: Characters, Gameplay
File Size
Posted
Updated
1.322 MB
7 Feb, 2014 @ 5:21pm
24 Oct, 2024 @ 10:59am
3 Change Notes ( view )

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AI Overhaul

Description
AI Overhaul Project 1.4

NOT an enemy AI overhaul

Do you live in a populated city and notice that the NPCs are a bit dull and robotic like?
Well, well you've stumbled upon a mod that tends to fix many of these issues and further increase immersion and realism to the game.

Getting tired of NPCs doing the exact same thing everyday like robots?
-Why is it they Say they do things but really don't ._.
-Why do some people say pointless things to you at random?
-Why does everyone engage in combat if one vampire enters the city?
-And Isn't it strange for people to wander the streets after 12 midnight? Or Stay up at 3 a.m when theres NOTHING for them to be doing.(for most people)


Overview:
-Highly noticeable tweaks & rewrites many of the vanilla NPCs AI
-Realistic behaviors & Individual weather reaction
-Fixed bedtimes
-Minds of their own. For the god’s sake no more robots!
-No scripts used.


Note: -not every NPC has tweaked AI due to certain quests and playing purposes.


Complete overhaul to Whiterun, Solitude, Windhelm, Markarth, Riverwood & Ivarstead.
Basic weather and fleeing for Cities and Towns. Continued development on the SE port


AI Tweaks & Behaviors:
"Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through."

Every day in Skyrim is really a unique day for (almost) everyone now.

- When NPCs have free time they can be doing whatever. And no not sandbox one area they really could be doing anything. They may be at different parts of the city, Shopping or at home.

- Not every NPC will randomly greet you. I mean not everyone I walk by in my life stops to greet me.

- NPCs interact more with the environment around them. They may read a letter or book, search containers, drink, eat, observe, etc.

- Fixed bedtimes. beggars now sleep on the street, or in a tavern basement. Most people will be in their homes by 10-12pm

- Most Npcs will not engage in combat. They will run away from danger. (any danger, even you!)


Some more details:
- Over 100 new unique packages.
- Klimmek will make trips once a week to high hrothgar.
- Sigrid travels to Whiterun once a week.
- Sinmir leaves the inn.
- Companions see the city.
- Some innkeepers go to sleep and eat
- Brenuin finally sleeps (by Whiterun gate).
- Citizens now go into the shops.
- Some taverns are busier on weekends.
- Should be clean to use.
- Too many other details to list.

Install:
*Has been cleaned with TESVEdit*

-Simply put "AI Overhaul.esp" in Skyrim Data directory
-Check the box in data files upon launch

-Delete the file to uninstall

Compatibility:

Works along with:

Wet and Cold
Run for your lives
When vampires attack

Other AI mods may cause problems (except enemy AI mods)
Should be compatible with most other mods

Thanks for the feedback! Have fun!
179 Comments
Krezmick  [author] 26 Jul @ 9:08am 
highlander this is the game AI not AGI.
highlander 24 Jul @ 9:35am 
not ai report for misinformation
Dacian_Soldier 5 Oct, 2024 @ 10:41am 
<3
TexanChiss 1 Mar, 2024 @ 2:37pm 
Is this done?
Frenne Dilley 23 Apr, 2020 @ 3:01am 
oh please finish it, i'm desperate to find a mod that fixes some of the stupid and downright dangerous AI pathfinding
|501st| DJ_Cactus 29 Jul, 2018 @ 12:02am 
I can't rent rooms in the Inns because the owner is off doing Akatosh knows what when I need to pass the night.
JSHALO2025 17 Apr, 2018 @ 5:04pm 
Is this the same as Immersive Citizens - AI Overhaul?
Tekky☺ 4 Feb, 2018 @ 11:54am 
I have a problem where one of the companions (Aela) appears outside whiterun, so basically there is no way to get to her and I cant complete the companion quest line.
Tired Boi 11 Apr, 2017 @ 5:18pm 
whats the progress for the citys that are not 100%
Duke Maddog 19 Feb, 2017 @ 4:50pm 
Would this mod affecty the mod for adopting Yumi?