RimWorld

RimWorld

489 ratings
[Kit] Just A Flesh Wound
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.219 MB
17 Oct, 2020 @ 3:52am
24 Jun @ 10:10am
56 Change Notes ( view )

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[Kit] Just A Flesh Wound

Description
What does this mod do?
  • Body parts are harder to destroy with weak hits. Big hits still destroy parts.
  • Implants and limb replacements make pawns harder to kill.
  • Implants and limb replacements make the body part harder to destroy.
  • Humanoids and animals do not die from being downed anymore.
  • The fatal damage mechanic in vanilla has been tweaked significantly, pawns are harder to kill with chip damage.
  • Internal organ wounds hurt, bleed and scar more and get infected more often.
  • Wounds to eyes and brains scar normally but there is a high chance to scar.
  • Wounds hurt less when fresh, reach a peak after some time, and come back down after that.
  • Wounds that have been tended immediately jump to the end of the pain cycle.
  • Wounds bleed less when fresh, reach a peak after some time and clot after that, reducing bleeding on wounds that are untreated for a long time.
  • Scars hurt less as time passes.
  • Scars do not count towards body part destruction, they do count towards functionality.
In summary, pawns are less likely to lose body parts and don't immediately go down from moderate injuries, untended injuries are bad. wounds to vital organs are very bad, combat medics are good, go juice is amazing. You can send a hurt pawn back out to fight after their wounds are treated.

I want to disable/change something. Can I?
Everything to do with injuries is configurable, if you wanted, you could make this mod do (almost) nothing at all. Don't do that, it would make me sad.

Is it compatible with X?
(Mostly) Yes.
The way I've implemented this mod should make it compatible with most things.
Post a comment if you find an exception to this.

Known Incompatibilities:
Tweaks Galore, Disable Lethal Damage Threshold option (from: Allachor)

This mod can substitute for the following mods:
Custom Death Randomness
Raiders Never Die
Pawns Just Don't Die
Live With The Pain
No More Lethal Damage Threshold

And is also an excellent companion mod for:
Death Rattle
Smart Medicine
Elite Bionics Framework

I want less scarring.
You can achieve this by reducing the following settings:
Scarring, minimum conversion.
Scarring, maximum conversion.

These two settings govern how large scars can be.
Scars that fall under Scarring, threshold are deleted.
Popular Discussions View All (2)
1
25 Jun @ 8:43am
1.6 possible bug
moo
11
2
19 Jul, 2024 @ 10:10pm
Mod Settings
RedPine
534 Comments
粉红战车 24 Jun @ 10:02pm 
Thanks, after my comment I played the DLC carefully and I found that the problem is that Shambler is the only enemy that can continue to move and attack after falling to the ground and unable to move. This causes my pawns to continue to attack the fallen Shambler, and because the Shambler is already on the ground, it is extremely difficult to kill.
Kittah Khan  [author] 24 Jun @ 10:19am 
@Mac
As you wish.

@粉红战车
Just tested this, shamblers seem to be dying just fine with the default settings, both melee and ranged wounds appear to be doing the job.

Also, just added shambler-specific down protection and part break resilience settings.

@The Blind One
@Depraved Arachnophile
It should work fine.

@Colossus of Chodes
I don't know, try it out and let us know.

@Deadcurze
@Dizzy Ioeuy
@frosted_gay
Sorry, a lot of these options have chaining effects and there's no easy way to disentangle that, as such, "Vanilla settings" would only approach how Vanilla works, my default settings are just what I think approaches Vanilla's "feel" the best.

The best thing you can do is just to do some testing in Dev mode Quicktest to find what works for you, settings-wise.

@Allachor
Thanks.

@PinkPlinko
As you wish.
Mac 19 Jun @ 10:03am 
GOAT will need an update (no pressure tho
粉红战车 16 May @ 1:55pm 
Hello! I really like this mod — it's great, because in the vanilla game, pawns die far too easily and suddenly. However, this mod also makes the Shambler from the Anomaly DLC extremely difficult to kill. In my case, even five high-shooting pawns using machine guns were unable to kill a single Shambler after several hours of continuous fire.
The Blind One 17 Apr @ 5:41pm 
Would this work with grievous wounds mod?
Colossus of Chodes 6 Apr @ 9:48pm 
I know you can substitute this mod for No More Lethal Damage Threshold, but can the two be used together without issue if I want to remove the threshold altogether?
晓山alreShan 26 Mar @ 8:08am 
@Russo
try this site, if can't get ingame hugslib logs uploaded.
{LINK REMOVED}
Russo 26 Mar @ 6:58am 
I'm having a red error with 3 mods and one of them is this, where can I post the error log?
待到烟火茶凉 25 Mar @ 12:42pm 
This MOD can be used to catch the boss of the giant pit (the Terrifying Mother Beast). For example, if you use a weapon with high bleeding and low damage, such as an elephant tusk, it will not cause it to die directly, but it will lose too much blood and fall to the ground.:steamthumbsup:
Deadcurze 18 Mar @ 12:35pm 
I'll second the earlier suggestions that a button to revert to vanilla would be great, as it would make it much easier to run comparisons when customising one's settings.

To be clear, I rather like the mod even without that option!