RimWorld

RimWorld

3,271 ratings
ReGrowth: Core
16
4
16
6
3
4
6
3
5
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
85.511 MB
17 Oct, 2020 @ 4:49am
18 Feb @ 10:59am
165 Change Notes ( view )

Subscribe to download
ReGrowth: Core

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
11 items
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 3.6-Mundi-rev10


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (8)
6
14 May @ 9:58pm
Incompatible with Dubs Bad Hygiene
Riddley
4
4 Aug @ 3:26am
ReGrowth Compatbility with Biomes!
💖⎛⎝Silver Knight⎠⎞💂☢☣
2
23 Jan @ 11:25am
Minerals_SK [forked (continued) cause a map generation error.
negimagi_10
1,827 Comments
Helixien  [author] 28 Aug, 2023 @ 8:28am 
I will see what I can do!
einBetra 28 Aug, 2023 @ 3:27am 
I think I found it. I think "Colorblind Minerals" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1424338139 ) does not mix well with ReGrowth: Core.

Disabled Colorblind and no more error message :(
Too bad like the mod actually am a bit colorblind Q.Q
Helixien  [author] 27 Aug, 2023 @ 10:55pm 
@einBetra: Line 1802 to 1814. You seem to have two different mods that both patch colour into "RockBase".
einBetra 27 Aug, 2023 @ 3:26pm 
I don't know why but I always get an error message to start Rimworld.
As soon as I deactivate ReGrowth the error is gone :( ?
Ingame I see no changes, but would still like to know why always comes an error message ?

Log: https://gist.github.com/HugsLibRecordKeeper/d364797e0694b06c4c4fe8a27a5ae7b1
Paprikahörnchen 15 Aug, 2023 @ 9:49am 
Oh wow I'm blind
I'm sorry and thank you!
Helixien  [author] 15 Aug, 2023 @ 9:44am 
@PaprikaRobin: Yes, easily, first step is reading the mod page. ;)
Fang 15 Aug, 2023 @ 7:42am 
@PaprikaRobin, [FSF] Filth Vanishes With Rain And Time: ReGrowth: Core does the same thing.
Paprikahörnchen 15 Aug, 2023 @ 7:29am 
Hello there!
Sadly there is a conflict with:
SF [v1.4] Rain Removes All Filth

Could this be resolved?
The Blind One 13 Aug, 2023 @ 12:49am 
Hey I have a question, I run Toony Terrain Textures as a Texture override at the very end of my mod list (post Regrowth) however the textures don't show up and it seems to be linked to this mod.

Nvm found the reason, this mod also adds terrain textures, doesn't seem like its mentioned anywhere in the description which is why it confused me :s guess I have some editing to do to fix this.
Luka 13 Aug, 2023 @ 12:01am 
Yeah it was a mod conflict. So I put mods I suspected of conflicting under it and it works now. I don't know which one exactly it is but here's the mods I put under: Achtung, Geological Landforms, Biome Transitions, Biomes! Core, Allow Tool.
I really suspect Biomes! Core was responsible but I can't be sure.