RimWorld

RimWorld

ReGrowth: Core
1,713 Comments
ANotoriousBeing 3 hours ago 
Thanks for your work updating all your mods! No rush, we'll be here when it's ready :)
Death of Rats 3 hours ago 
Am also looking forwards to the regrowth updates, just got the game in the summer sale and already it needs an update! Good luck getting it sorted and as has already been said, take your time!
Caatalyst 8 hours ago 
Can't wait for 1.6 love this mod so much
Helixien  [author] 17 hours ago 
This mod will be last due to quite a few changes
ZZZMETA 21 hours ago 
Loved this mod back in 1.5. Please, take your time with this and give us something great. There's no rush, we're rooting for you guys
kintyj1324 23 hours ago 
Waiting patently till this awesome mod is updated for my next playthrough.
DoNeo 23 hours ago 
Be patient, many features from the mode are vanilla/DLC content now. The cat-man will need some time to adapt.
Sneering Imperialist 11 Jul @ 4:01pm 
Somebody update this. I need my hemolopes.
Zerotheliger 11 Jul @ 10:17am 
no *smug catface*
tekmojo 11 Jul @ 10:15am 
updated...
CRAZEDrAgOn52 11 Jul @ 10:12am 
be...
Dekent 11 Jul @ 9:30am 
Will this....
Mac 11 Jul @ 9:13am 
Do it. Ask the question.
LordBeef21 4 Jul @ 11:04pm 
Hi Helixien! I just wanted to give you a shout-out and say that your mods are perhaps my favorites out of the whole Rimworld modding scene. I love everything you make, really. If you ever want any help with anything, I'm a programmer and willing to lend a hand. I'm on the Ferny discord if you want to reach out.
Mythophile 2 Jul @ 7:03am 
Looking forward to 1.6 update with those awesome new dlc biomes.
filipfrantz 27 Jun @ 11:13pm 
Wondering why you had to make a whole new research tab for only 2 projects, still a pretty cool mod
LifeIsAbxtch 27 Jun @ 8:19pm 
Helixien I hope these commentors aren't annoying you, you are one of the best mod creators for rimworld, I hope you see this, god bless you and your beautiful mods
Bodacious Cowboy 24 Jun @ 10:08am 
I have the same issue as @Head, my mod options have vanished for this mod.
VitaKaninen 19 Jun @ 4:49am 
@stehchem The mod was last updated on Feb 18th.
Deggial 17 Jun @ 1:14am 
Hi Helixien,
do you forsee any issues with the upcoming "space few" of grav ships and the beautiful graphics of the included "World map beautification"? Because with (sub-)space flights, those visuals will become even more relevant!

Will you add support for the new terrain types of "Odyssey"?
miliyx 15 Jun @ 1:27am 
Could you add Alpha Biomes support for WMBP?
Wednesday 13 Jun @ 10:08am 
@LeanWolf 1.6 camp solution is inferior to this one, vanilla is leaving unusuable tiles after leaving camp for example, I hope they keep the camp function from this mod.
LeanWolf 12 Jun @ 2:28pm 
So, the camp functionality got integrated to Oddisey?
Head 11 Jun @ 11:42am 
Grasslands are integrated into the base game now. Awesome to see more biomes!
Alison 11 Jun @ 9:46am 
o7
大大虾 11 Jun @ 9:43am 
o7
Helixien  [author] 11 Jun @ 9:18am 
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
Stick God 10 Jun @ 8:44am 
Hey, There's a giant error on the Ice sheet hills on the map, anyone know how to fix it? Could not load UnityEngine.Texture2D at WorldMaterials/BiomesKit/IceSheet/Hills/LargeHills in any active mod or in base resources.
MeinHerzinFlammen 7 Jun @ 12:26pm 
Please make it possible to save the map of the camp when leaving it.
Head 24 May @ 7:26am 
Does anyone else have a issue where the ReGrowth mod settings disappear? It just doesn't show up anymore in the mod settings list
G-gentleman 23 May @ 12:32pm 
Is translation built into the mod?
niko.k.sam 16 May @ 3:38pm 
The patch with RJW seems to be broken. It's giving me missing textures for the humpokus.
Viren 8 May @ 7:16am 
To anyone complaining about using a build from years ago, maybe just update your game?? I don't understand people jesus xD
Head 2 May @ 7:05am 
Added a sorting rule to load this after Medieval 2 and it works fine now.
VitaKaninen 30 Apr @ 2:18pm 
Can you add books for berry and mushroom cultivation? I like to do no-research runs, and only rely upon books to unlock my tech, but books do not exist for those subjects, so I can never unlock them.
Wish Granter 20 Apr @ 5:39pm 
Thank you guys for the great work!
Daevinski 20 Apr @ 8:36am 
Either this mod or one of the ReGrowth addons is not playing well with the new Vanilla Quests Expanded - Cryptoforge in the list. It's something with the ordering rules.

Both mods active together messes with the position of the other mods in the list, which results in red errors at the main menu. It doesn't happen with just one of the mods, though.

I tried RimSort, RimPy and even just the in-game mod manager Auto-Sort, but it doesn't matter.
JoeOwnage 15 Apr @ 7:43am 
@Bronk Hotblast same here
Bronk Hotblast 14 Apr @ 8:08pm 
I am getting a conflict between this mod Vanilla Expanded: Medieval 2
RAD EMERALD 13 Apr @ 6:44am 
HEY, WHERE REGROWTH SAVANNA!
Ostrich 12 Apr @ 11:40am 
could i get a link to the 1.3 version of regrowth? Currently coming back to the game and trouble shooting, my save has the grey screen of death, and have found that this version of regrowth breaks my game upon loading because i only play 1.3.
Sumatris 4 Apr @ 6:35am 
I just noticed that my wind turbines are all but idle during a monsoon despite the tooltip talking about strong winds. Any chance you could do rectify this? Much obliged :-).
0。0 1 Apr @ 3:28am 
ResearchTabDef need two Tags
<generalTitle></generalTitle>
<generalDescription></generalDescription>
Reidlos 30 Mar @ 9:48am 
The mod options like hot springs fog, what mods work with that? does standalone hotspring?
Nexus 26 Mar @ 6:33pm 
I use WMBP but im thinking of swapping over to this, I was just wondering, is it compatible with alpha biomes? just cause i know WMBP required an add on mod for it and im not sure if this one does as well
Rohzdear 26 Mar @ 5:28am 
I see [WD] Realistic Darkness mentioned in compatibility. Is this compatible with Moonlight/Moonlight Continued also? Which one would you recommend over the other?
Keeper 22 Mar @ 6:26pm 
@El Punto, that worked thank you very much! Medieval 2 does need to be loaded before Regrowth Core.
BigGovernment 22 Mar @ 5:17am 
I can get regrowth and M2 to load together. I don't think that's it.
Pixelly_ 21 Mar @ 8:38pm 
@Brooke, I can't even get a map to generate so I think something with regrowth and medieval screwed it.
El Punto 21 Mar @ 6:37pm 
A patch to add a load rule stating this mod should be loaded after medieval 2 might do the trick.