Griftlands

Griftlands

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Bogtober Parasitic Booster Pack.
   
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2.099 MB
17 Oct, 2020 @ 6:33am
10 Oct, 2021 @ 10:30am
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Bogtober Parasitic Booster Pack.

Description
Bogtober is in full swing, and I, having no real creative talent in anything else, made parasite cards to mark the occasion.

In this mod you will find 24 (wildly unbalanced) Parasite cards that add themselves to the vanilla parasite line (Subject to change, if modding or klei change it)

Any form of feedback, ideas for new cards, card arts to help would be appreciated.
(Bog Crawler artwork provided by Bee)
(Emboggened artwork provided by Bee)
5 Comments
Blake the Snake 16 Jun, 2021 @ 4:57pm 
Can you make a mod where Parasite cards are removed entirely, like with Rook? Just changing twig and stem to be unplayable replenish would be fine.
BigBlueKobold 3 Jan, 2021 @ 12:44pm 
And for negotiation, it could be something like that

Or instead of attacking all arguments it could deal damage to the core, based on the number of friendly and hostile arguments in play

For example "Gain shielded, create a friendly argument that deals +1 damage to the owner's core argument for each non-core argument in play"

It could be either immune to any damage or have a lot of health and start at 1-2 damage


I thought it could be called something like "mental reset", since you're fine for the turn you played it in, but coming back into battle may be hard in the long run

It's more of a way to survive that big attack and as long as you can quickly beat your opponent, you'll be fine

Both idea are centered around making that battle quicker, but you have to pay for it
BigBlueKobold 3 Jan, 2021 @ 12:29pm 
For example
Use 75% of max health, gain power 10 and limits healing
(I think there was something to block healing)

Or gain 10 power and 99 shield, but after 2 or the next turn, you die
(inspired by the Watcher from "Slay the spire", where one card tripples the damage, but kills you next turn
HOi to the power of TEMmiE  [author] 21 Oct, 2020 @ 7:00pm 
so let me get this straight.
For negotiations, a card that gives shielded but deals somewhere like 2-3 damage to all argument?
i don't understand the battle one, but i'll sit on that idea.
BigBlueKobold 21 Oct, 2020 @ 2:25am 
Maybe add something that add a lot of power, but uses a certain amount of your health (combat)
Or something similar, deals huge amount of resolve damage to yourself, but it negates damage for one turn (negotiations)
(mostly useful if you have a lot of arguments and you're overwhelmed by that thing that deals damage to all arguments and it grows in power in each turn)