RimWorld

RimWorld

186 ratings
Yayo's EndGame
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Mod, 1.2, 1.3
File Size
Posted
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3.011 MB
17 Oct, 2020 @ 7:08pm
25 Jul, 2021 @ 7:30am
8 Change Notes ( view )

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Yayo's EndGame

Description
* Add a new ending



* About
I was always dissatisfied with experiencing only one biome at Rimworld.
But it wasn't fun to travel the biomes for no reason.
This mod gives you a reason to travel to many biomes.

This story is a long epic.
We will settle for several years in each of the 3 biomes in rimworld, extract biome energy,
and leave for a planet called by the unknown who created this teleporter.





1. Extract 100 biome energy shards from each of 3 biomes.
- Extracts energy shards from the biome.
Depending on the working biome, the types of biome energy shards generated differ.
- So you have to travel through 3 biomes. (number can be modified in options.)



2. Make a planet energy core.
- A key material for building planet energy teleporters. To make this, you need biome energy shard.
- 3 types of biome shard required is randomly determined.



3. Build a planet energy teleporter.
- Lights from planetary energy shard explain this device.
We figured out how to make this device and that it is a device for moving to another planet,
but we haven't figured out where this is pointing us.
Those who made this seem to want us to come to them.



4. 15-day raid defense.




5. Escape.
- There is a new ending text.




* Compatibility
- Compatible with biome add-on mods.
- Saved game compatible



* Incompatible !!!
- SOS2-save our ship 2



* Creadit
- Latki (Art)
- Yayo (Dev)



Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
64 Comments
jaylemeux 2 Dec, 2022 @ 12:15pm 
Came here with the same issue as silesianhighlander. Two of my recipes require sea ice, which can't be mined. I had completely forgotten that about sea ice and did a LOT of preparation to dispatch a caravan that could survive the excursion halfway across the map to park on sea ice and mine for a few days before returning home alive. Then got all the way to the pole and realized the compatibility issue. :(
Mlie 17 Nov, 2022 @ 1:45pm 
FranCSGO Gameplays y Tutoriales 13 Nov, 2022 @ 9:39pm 
bro 1.4 plz
[+DG+] Sir_Castic 10 Nov, 2022 @ 11:36am 
no bitches? [megamind.jpeg]
FranCSGO Gameplays y Tutoriales 5 Nov, 2022 @ 8:40pm 
1.4???
FranCSGO Gameplays y Tutoriales 27 Oct, 2022 @ 10:10pm 
bro this wouldn't be updated to 1.4???
FranCSGO Gameplays y Tutoriales 21 Oct, 2022 @ 7:27pm 
no 1.4? :(
YAYO  [author] 7 Oct, 2022 @ 5:14am 
This mod is no longer being updated.
silesianhighlander 19 Sep, 2021 @ 1:59pm 
Here's a compatibility issue. I'm playing with vanilla biomes expanded. Most of my planet energy recipes demand sea ice shards. But I can't build the extractor on sea ice sheet, it says "must be placed on a mineable resource". I terraformed a piece of the ice sheet to stone or stony soil, same issue.
MultipedMoss 5 Sep, 2021 @ 8:32pm 
Is there a way to change where you have to get the shards from? One of mine is asking for me to get it from an iceberg and that's a biome I'd rather not play on.