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The speed per power without this mod seems a lot better or I am doing something wrong?
All you'd really need to do is add in something like this:
else if (componenet.BlockPairName.Contains("2x2"))
{
componenet.PropulsionForce *= 2.0f;
componenet.AxleFriction += 3f;
Probably not quite the right syntax but really you'd just be copying and editing the original code anyway.