Barotrauma

Barotrauma

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Mercury II Rearmed
   
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24 Oct, 2020 @ 12:50pm
24 Oct, 2020 @ 2:44pm
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Mercury II Rearmed

Description
"This is the second corvette-class submarine released in Azoth's 'Mercury' line. The Mercury II is light and agile, but not well-armoured and not well armed. It's primary purpose is as a cartographic vessel or for small-scale delivery missions. To deal with predators, minor additions have been made to distract and/or drive them away, and security forces have been stocked with a more than average supply of guns, armour and materials."

This ship was first put together by a player who goes by "JustJames". (Here's his prototype: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1645968068&searchtext=mercury++II) Later the first version of the ship was massively overhauled by "TheSolbusaur" (Here's his overhaul: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2114899541&searchtext=mercury++II).
Then me and my friends picked up the game. We played and after a while me and my friends grew bored of the small ships we decided to literally jump ships and find a bigger vessel. Mercury II updated by TheSolbusaur was a perfect match for us however we disliked the idea of consantly switching ships in order to perform different missions. Because of that I reconstructed the ship one last time, added some detail here and there, added a rail cannon and a dual coilgun to keep things interesting and that's what I was left with.

Full list of changes below:
-Added a button at captain's room for other doors at the same floor so that he can lock down monsters and quarantine the ship.
-Added a glass floor at captain's room to make it even more graphically pleasing.
-Rearmed the entirety of gunnery room by adding a railgun station, dual coilgun stations and ammo racks for both.
-Added lots and lots of details to the Medbay
-Fixed the stairs by removing them at the front of the ship (the stairs here felt like an overkill because it was awkward to walk down and up with them.
-Fixed the ladder and stairs on the left side of the ship so that you no longer catch the ladder while running down/up the stairs.
-Added additional drainages so rooms like armory won't drag you down to the sea floor if you forget about a small leak.
-Added an additional two rooms at the top of the ship near the top docking hatch.
-Added more details to the engine room, electrics room and the reactor room near which i put two more supercapacitors to run the new big guns.
-Added additional chests and lockers to increase storage room (for people who don't have time to sort stuff)
-Linked the deconstructor, fabricator and med station to lockers next to them so that you can use both the locker and the station at the same time for easier sorting and crafting when your inventory is full.
-More minor changes