Griftlands

Griftlands

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Rise of Kashio (Demo)
   
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20.591 MB
24 Oct, 2020 @ 3:09pm
31 Oct, 2020 @ 4:27pm
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Rise of Kashio (Demo)

Description
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Rise of Kashio Steam Workshop (DEMO)
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Hello! Please note first that this is a work in progress project and nothing in the game you will see will be final (And in no way, shape, or form "canon" to the Griftlands Universe).

Enter the Griftlands in the eyes of Kashio! This mod is a character mod that features a new character, Kashio with over 100+ new battle cards, new conditions, new abilities and a "Battle" brawl mode.

Kashio is meant to be played as a flexible and more aggressive character. She currently has two main passive abilities: Kashio's Flail and Kashio's Force Glaive.

With these two abilities in mind, you are not binded to either of these weapons and may swap between them during a battle. How would you swap weapons you ask? There are a few card abilities that either swap your weapon, shuffles a card into your deck that swaps your weapon on activation or simply using the "Swap Weapon" card that allows you to place one of the weapon cards in your hand to swap weapons immediately or save it for later.

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DECK ARCHETYPES
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As for card archetypes, there are 3 main decks that you may find in this mod but are not limited to them. These consist of:

Swap Weapons:
A deck that revolves around swapping your weapons depending on the situation. A typical combo would be to swap to the glaive when enemy is not attacking, deal bonus damage due to the glaive passive, end turn, enemy attacks? Swap to the flail to take reduced damage and gain passive defend. You will then gain an additional action the next turn while having the flail equipped. This deck has the most flexibility in terms of, you can do whatever you want to do and if you want to do something new, just do it!

Kingpin:
You may have noticed some cards have the "Kingpin" tag on them and will gain bonus effects depending on the number. After 6 actions of using the same weapon consecutively (Can be on different turns) a card will be placed into your hand called "The Execution", this card activates an ability called Kingpin. While active, you gain stacks of Kingpin every time someone (Allies, enemies, you) makes an action. Every 10 stacks of Kingpin will grant you a special effect which I will list below. Additionally as you already know, some of the cards will gain bonus effects if you have a certain amount of Kingpin stacks. If you swap weapons while this ability is active, you will lose all your stacks of Kingpin and will have to make 6 actions using the same weapon again to gain "The Execution" card.

CURRENT KINGPIN ABILITIES:
-- 10 stacks: gain METALLIC and removes all bleed and wound on activation
-- 20 stacks: Your attacks on an enemy have a small chance of granting you a random buff from a select few buffs on a list I've set.
-- 30 stacks: A random enemy gains DEFECT every turn
-- 40 stacks: every 3rd attack deals double damage and heals for half the amount
-- 50 stacks: Summon a Spark Baron automech to fight for you! (Max 1 Automech).

Bog Monstrosity:
First you will notice there are some out of place cards like "Parasite Infusion, Armor of Disease, Contamination, etc" in the Rare card pool that have the "Bog Ability" tag. After using a "Bog Ability" card you will notice you gain a condition called "One With The Bog", this ability has a chance to shuffle one of these Bog cards to your hand for free regardless if you picked up the card or not every turn, but that's not all. Additionally every time you end your turn, one non bog card will be expended from both your draw pile and discard pile and be replaced with a "Bog" card. These cards are not the same as the Bog Ability cards and can only be obtained through "One With The Bog". Bog cards you pick up here are meant to be very powerful and make you feel like slowly but surely you are becoming a Bog Monstrosity!

How did you get the idea of the Bog Monster deck archetype? I was participating in a Griftlands event called Bogtober which is an event to create Bog themed content. My idea was to create a normal character with a normal set of cards that could transform into a bog monster, and I wanted to demonstrate and simulate doing that with programming. Kashio was already an existing project of mine and I thought it would be cool to implement a more silly kind of deck archetype that could simulate this effect, but unfortunately does not fit in with the transform into a monster theme at all.

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GAME MODES
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As for modes you can play in this mod there are 2 so far. I have included a mostly complete Battle Brawl as a demo to try out all of the new cards with some events that will allow you to draft some of the more powerful cards. The story "Rise of Kashio" in it's current state is an incomplete and experimental project I was working on to get a grasp on how story quests are built and nothing in this short story campaign will be included in the final build in the future. For a limited time there is an event after the first quest in the Battle Brawl that will allow you to experience the "Bog Monstrocity" deck archetype without diving super deep into the mod.

Lastly I want to thank our friendly Griftlands community member Bee for creating all of the non bog ability card arts for the cards! You can check out Bee at this Twitter link: https://twitter.com/OneTinyBeeDraws

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SUMMARY OF CURRENT FEATURES:
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- 100+ brand new and unique battle cards!
- New playable character, Kashio
- New conditions and abilities
- Switching weapons mechanic/gimmick
- "Battle" Brawl mode with a few custom events
- Custom Card art made by Bee!
- 3 new deck archetypes with unique playstyles

If you have any questions or want to report a bug, feel free to comment on this mod post or personal message me on any of the platforms below! Thank you so much for reading and I hope you all have a great day :D

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DISCORD: u lil nerd#4551
GITHUB: https://github.com/ulilnerd
KLEI FORUM POST: https://forums.kleientertainment.com/forums/topic/122796-mod-rise-of-kashio-demo/
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16 Comments
soppyamoeba8402 9 Jun, 2024 @ 3:06am 
Well...i started with no cards, so how am i supposed to play?
Eqqsquizitine Buble-Schwinslow 23 Oct, 2021 @ 6:46am 
Don't whine about the dude not updating. You're not paying him for his work, are you?
Modding is a hobby. At least, it's meant to be one, not a paid job where you are obliged to deliver anything at all.
BallahBoye 29 Aug, 2021 @ 3:43am 
Work in progress huh ? Well then update this shite !
久世英雄 28 Jul, 2021 @ 8:11am 
When I defeart the Admiralty at the gate, the talk begins to loop and finally crash the game.
One_True_Hobo 22 Jun, 2021 @ 5:25pm 
When I played it, when you fight the Admiralty at the gate, the fight kept happening over and over again.
SidecarDog 8 Nov, 2020 @ 9:34am 
She's hella overpowered, but the mechanics and premise are definitely interesting! I look forward to progress.

At the end, for me, the conversation where they say the campaigns over and Kashio says "oh noes" it started repeating those lines and after doing it three times, the game crashed.
x!te 7 Nov, 2020 @ 10:13am 
Great idea for a playable character.
Lugaru 2 Nov, 2020 @ 12:22pm 
Great mod although it kinda steps on the toes of the Shel mod... I guess it is early and we are just figuring out mod compatibility.
Poots 29 Oct, 2020 @ 12:19pm 
Outstanding!
u lil nerd  [author] 28 Oct, 2020 @ 12:44pm 
Hey KrazyLu, thank you for playing and enjoying the mod! This project is done experimentally and will be done in small parts. With that said I have to admit that it is not my priority to complete the story but will eventually be complete as we go along. The current piece I'm working on for the mod may include a split campaign like the example you provided (Sal can join Spree Bandits or Admiralty, Rook can aid Spark Barons/Rise) but take my word as a grain of salt since I may make major changes when it is complete.