Wildermyth

Wildermyth

192 ratings
Expanded Items: Artifacts
   
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Tags: Items
File Size
Posted
Updated
10.953 MB
25 Oct, 2020 @ 10:05am
1 May, 2022 @ 6:17am
48 Change Notes ( view )

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Expanded Items: Artifacts

In 1 collection by Smoker
Smoker Mods
25 items
Description
Converts all unique weapons to artifacts with all tiers and images.

Changes vanilla artifacts to be more unique and interesting while keeping balance.

New weapons
All unique weapons like the claymore or the Starbreaker are artifacts now with images and tiers. The number of artifact weapons is almost doubled.

New effects for unique shields and weapons
Auras and new skills/effects added. Every artifact weapon and shield is really unique.

"Expanded Items: Weapons" and "Expanded Items: Offhands"
Don't forget subscribe to the required mods or some artifacts will have issues.

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Popular Discussions View All (3)
15
9 May, 2023 @ 9:31am
BUGS AND ERRORS
Smoker
12
23 Aug, 2021 @ 8:46pm
SUGGESTIONS AND FEEDBACK
Smoker
1
31 Dec, 2021 @ 4:31pm
QUESTIONS
Smoker
38 Comments
Inkaral 24 Apr, 2023 @ 11:44pm 
Not sure if this was intended or not, but the Vigilkeeper longbow is categorized as a Greatspear? So it's not proccing any of the bow abilities, like the general skill that removes minimum range on bows.
Smoker  [author] 10 Mar, 2022 @ 2:47pm 
All issues should be solved now the mod has gone under a rework. I added images for all tiers, balance and new skills revision.
Smoker  [author] 29 Jan, 2022 @ 12:40pm 
Tomorrow i will update the mod and look at your issues. This mods needs Expanded Items: Weapons to work!

@Darth Makgnus: Weird i will look into it, this mod indeed adds some scarf artifacts..
Makgnus 29 Jan, 2022 @ 11:43am 
great mods. I am not sure if it's because of this one (but all characters with this problem have artifact scarfs). Characters look normal on the overland window, but in combat they are bald. No hair. Changing hair appearance has no effect.
korone609 25 Oct, 2021 @ 12:15am 
Love the concept but completely broke my favorite archer and continually reactivates itself no matter how many times I disable it. Having to unsubscribe it just because of the sheer hassle of disabling it every ten seconds for my current campaign
CatBoySlim 23 Oct, 2021 @ 8:12pm 
Vigilkeeper does not seem to work at all. Whoever has it equipped cannot attack.
Smoker  [author] 4 Aug, 2021 @ 2:32pm 
Update:
-Stunt damage reduced (stunts are a way to implement debuff or trigger spirits):
1 extra damage onehand weapons (instead of tier scaling from 1)
2 extra damage twohand weapons (instead of tier scaling from 1)
1 extra damage artifact weapons (same as vanilla).
Rapiers do +2 stunt damage.
Smoker  [author] 7 Jul, 2021 @ 1:47am 
Update:
-Fixed Vigilkeeper Ambush not working when combined with hunter Ambush.
Smoker  [author] 7 Jul, 2021 @ 1:46am 
Ok i will check, i will release a patch asap. Thx for reporting and sorry about that.
G͞L̨I͘TC͝H͘ Wizard 6 Jul, 2021 @ 11:40am 
I saw you say that ambush works on all artifact bows, but my ranger that already has ambush has vigilkeeper (because that's a lot of damage) and when I upgraded to lvl 2 bow ambush doesn't trigger properly. I would assume it's caused by the ranger already having the ability and it conflicting somehow but I don't know for sure.