Total War: WARHAMMER II

Total War: WARHAMMER II

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Elite White lions
   
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Tags: mod, Units
File Size
Posted
Updated
139.996 KB
28 Oct, 2020 @ 11:47pm
14 Jul, 2021 @ 10:05am
6 Change Notes ( view )

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Elite White lions

In 1 collection by Heljumper117
Heljumper117's Campaign Mods
8 items
Description
Mod Features
White Lions are an elite fighting force in the Warhammer world. In vanilla WH2 however this is not the case. In this mod I have adjusted the cost, upkeep and stats of the White Lions and The Puremane Company to be just below the Swordmasters.

White Lions new cost: 1100
The Puremane Company: 1250
Additional changes not seen in stat card: +14 Bonus vs Large


Compatibility
Set load order above any other mod that affects unit entries.

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My Mod Links
Heljumper117's Campaign Mods https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168095739
Heljumper117's Units Mods https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1191207268
2 Comments
Black Spiral 7 Dec, 2020 @ 10:55am 
Yeah the main problem with White Lions in my experience is that they just aren't worth it in campaign, they will never be a frontline unit unless you're willing to give them a lot more durability. As a flanking killing unit they still suck ass, because you haven't touched their shitty movement speed, or given them a significant enough melee boost. The armor sundering is a good idea, but definitely buff their movement speed, and maybe throw some extra HP their way, with anti-large and armor sundering they'll be good at catching heavy cav... except they wont because they're too slow. Maybe you could drop the anti-large and switch it with anti-infantry? and maybe throw 2 or even 4 extra weap strength? Or keep the anti-large and buff their movement speed and HP and throw 2-4 extra weap strength. That way they can have a bit more durability, and more potential to cut up heavy cav and armoured monsters, and even potentially armoured infantry.
The Guiding Light 4 Nov, 2020 @ 12:14am 
this is lame...they are still trash