Avorion

Avorion

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Entity Loader
   
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Mods: Mod
File Size
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34.019 KB
29 Oct, 2020 @ 9:45am
25 May @ 9:08am
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Entity Loader

Description
A resource for modders, developped for usage on servers. On servers players have a limited amount of sectors, that are simulated (default: 5) when there is no player in the related sector. That means, in endgame a lot of player sectors are not simulated.
This mod allows you to register player/alliance owned entities to keep always updated on a server. As long as the related player is online, the sector, where a registered entity is in, will be simulated.
This mod does not affect singleplayer game. The amount of simulated sectors per player is only limited when playing on a server - sometimes also when playing on local network (lan), depending on your configuration. Entity Loader is designed to be used by other mods. Although you can use this mod by console commands as a standalone mod, and manually configure entities to be kept alive.

Mod config
This mod can be configured in the galaxy folder: moddata/ConfigLib/EntityLoader-2271143578.lua. Default settings are a good compromise between performance impact and usability.

Note
Keep in mind that simulating too many sectors can cause issues. CPU and memory usage may increase. Be careful with the configs.

Please watch git pages or readme for docs and usage:
https://gitlab.com/hams-avorion-projects/entity-loader