Quake Live

Quake Live

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MothCTF3 - Water Treatment
   
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File Size
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7.018 MB
1 Nov, 2020 @ 1:43am
4 Nov, 2020 @ 12:58pm
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MothCTF3 - Water Treatment

In 1 collection by Moth
Moth's QL Collection
12 items
Description
-[ Dirty sewer CTF! ]-

Medium-sized map supporting aCTF, CTF and TeamDM gametypes

* Excessive amounts of dirtmapping used during compile for gorgeous grungy lightmaps
* Bot play fully supported and tested
* Item placement subject to change based on Beta feedback
* Still working on optimisations

* INCOMPLETE: Still working on lots of things (item placement and layout)

* 745 unique shader/lightmap combinations
* Compiled in ~1040 seconds (nearly 18 mins) on i5 6200U (Skylake)

There is a smaller DM version of this map here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2275318101

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Search my workshop for more or see list here: https://moth20.webnode.co.uk/maps/
Popular Discussions View All (1)
0
2 Nov, 2020 @ 6:55pm
Teleporter update
Moth
2 Comments
Moth  [author] 1 Jan, 2021 @ 1:38pm 
id software decided in their infinite wisdom that default Quake Live CTF behaviour is to have universal ammo_packs. You can test this for yourself by starting a new CTF game with the stock maps. Console cvar 'g_ammopack 0' will enable the classic ammo pack-per-weapon that we are all used to. The majority of online CTF servers have this cvar set, porting this map required placement of the relevant entities, so they can be toggled (mapping etiquette for QL)
5Le@VeS 6 Nov, 2020 @ 11:06pm 
looks amazing