Barotrauma

Barotrauma

94 ratings
[AP] Tabrat М2
   
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1.576 MB
2 Nov, 2020 @ 9:37am
7 Nov, 2024 @ 11:54am
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[AP] Tabrat М2

In 1 collection by rundoomer
PO Apollo projects
32 items
Description
Logistic routes have always been mutable and dangerous. Border stations are in dire need of more or less stable trade communication. Early version of Tabrat class submarines was the leader in crew mortality ratio in transport class and was decomissioned and closed. The current situation requires a transport submarines with high durability and good defence potential, which was achieved in M2 version, albeit at the cost of storage space.

Role: Transport (tier 2)
Dimensions: 44x14
Price: 15500
Recommended Crew: 5 - 9
Cargo space: 60
Recommended Crew Experience: Intermediate

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Логистические маршруты всегда были переменчивы и опасны. Находясь на границе изведанных человеком территорий, станции остро нуждаются в более-менее стабильном торговом сообщении. Ранние версии подлодки класса "Табрат" в больших количествах не возвращались c миссий, и прежде временно были отозваны на слом. Нынешняя ситуация требует транспортного судна с внушительным вооружением, чего сумели добиться в модернизации М2, хоть и ценой вместительности складских помещений.


Класс: Транспортная (уровень 2)
Габариты: 44x14
Цена: 15500
Рекомендуемый размер команды: 5 - 9
Грузоподъемность: 60
Рекомендуемый опыт команды: Бывалые
15 Comments
Sig 20 Nov, 2024 @ 7:55pm 
The ballast wires are locked, making explosives the only way to kill ballast flora.
rundoomer  [author] 16 Sep, 2023 @ 8:19am 
Thank you, my bad- its fixed
Hardsight 16 Sep, 2023 @ 3:02am 
The Large Turret Hardpoint on the Top left is not linked to anything. Good ship tho.
pyr0kid 20 Jun, 2021 @ 2:58pm 
gotcha. thank you.
rundoomer  [author] 20 Jun, 2021 @ 2:56pm 
batteries are meant to just charge stuff,hardpoint ill check out,probably bugged after unstable upload
pyr0kid 20 Jun, 2021 @ 2:32pm 
i was poking around in the editor and i found some issues, the turret hardpoint has a 0 degree firing arc and the batteries arent wired up correctly.

unless the batteries are just ment to be charging stations for small batteries?
bigwig 20 Dec, 2020 @ 2:55pm 
nostromo vibes
rundoomer  [author] 8 Nov, 2020 @ 6:05am 
fixed
FLX 7 Nov, 2020 @ 1:17pm 
I found why, it's because your coilguns are set to non-interactible.
FLX 7 Nov, 2020 @ 1:13pm 
Hey I've noticed one more problem:
AI characters cannot be ordered to use the guns. It's the first time I see that problem so I don't know where it come from.