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[Valorant] Skye (with Character Selection Anims!) (PBR Materials)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
99.142 MB
2 Nov, 2020 @ 8:53pm
4 Nov, 2020 @ 9:49am
2 Change Notes ( view )

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[Valorant] Skye (with Character Selection Anims!) (PBR Materials)

Description
Hi Everyone!

This is Skye from Valorant.

Features:

-Body Groups.
-PBR Materials
-Character Selection Animations.
-Wolf, Bird, Flower and Totem Bird.

Changelog:

V 1.0:

-First Release.

V 1.1:
-Added 3P Flower (Ult).
-Removed CH Textures for Wolf and Hawk.
-Removed Josseda673.

Credits:

Skye Model and Textures - Riot Games.
Model and Textures ported by me.

Donations:

If you want to support me, You can trade me something or use my PayPal, you can find the link in my profile.

If you find any problems with the model, tell me.

Includes:
valorant\agents\skye pbr.mdl
valorant\agents\skye totem hawk.mdl
valorant\agents\skye wolf pbr.mdl
valorant\agents\skye hawk pbr.mdl
valorant\agents\skye 3p flower pbr.mdl
5 Comments
Xx.Femboy//Lover//69.xX 27 Jul, 2024 @ 11:04pm 
why would you make an extra point as the root and not just make the pelvis the root?
AJDerpatron 28 Jun, 2022 @ 7:28pm 
Hiya. Figured I'd slide this to you: the Jitter slider for the hawk doesn't work
JOiz 24 Oct, 2021 @ 4:40pm 
how can i download
Josseda673  [author] 3 Nov, 2020 @ 5:40am 
I ported those models too fast last week, and i forgot to check those details.

About wolf and hawk, yes, idk why i added metalness to them, My Bad.

About the second one, i can't understand well what are you try to tell me.

And the third one, i got that metalness exactly from the Game, i didn't modify it.

Thanks for the feedback m8.
BlueFlytrap 2 Nov, 2020 @ 11:44pm 
After taking a peek there's a few things you could do to improve this a little.

The first is remove the stacks and metal/ch textures for the wolf and hawk. They have no metalness so those are taking up memory without doing anything.

Second is a few materials have lines for an ao texture which are exclusively for the eyeshader. Since Vertexlitgeneric can't use those the workshop uploader excluded those vtf from your submission entirely. You might as well delete those vtf too since they're taking up space on your drive.

Third is the metalness in the alpha looks dim. If that's how you got it from the game the developers might be strengthening it through the shader for whatever reason. Might want to level it till metal bits are either white or near white.