Rolling Line

Rolling Line

Not enough ratings
Sunnyland Subdivision V1.0
   
Award
Favorite
Favorited
Unfavorite
Layout
Regions: Global
File Size
Posted
2.114 MB
3 Nov, 2020 @ 10:08am
1 Change Note ( view )

Subscribe to download
Sunnyland Subdivision V1.0

Description
Welcome To Sunnyland!

Sunnyland Subdivision is a custom "Dog Bone" layout running (North to South) from the Sunnyland Fiddle Yard and Sunnyland (Main) Yard to Sun City. Using an extensive list of scenery mods, there are 20 industry locations throughout the sub with some serving lumber, grain, chemicals, Lego, coal, and an auto manufacturer. There are also 16 additional POIs, if I counted them correctly! You may also notice there is room for expansion, to "Paradise City", which I plan to start working on immediately.

**Here's the link to the mod collection to make subscribing easier [until I can find out how to link it properly**
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2284927193

For ease of use, each siding has a sign indicating the recommended boxcar capacity. For instance, the fiddle yard has a boxcar capacity of 15 cars; however, some cars like passenger coaches and intermodals run at different lengths so capacity will vary.

Additionally, below I've included 1) a mock schedule of services to run on the Sunnyland Subdivision, and 2) a list of the freight locations and their corresponding boxcar capacities. Please note that the Mock Services listed below include many required freight mods.

Hope you enjoy!!!



Mock Freight Services:

CSX Dash-9 Tropican Fruit Train - Through Train

NZR Da Chemicals - Through Train

Road Switcher 01- VW Auto
(Setup 15 Autoracks At North Siding)

Autos Train 01 - VW Auto to Sunnyland Yard

Road Switcher 02 - Kestis Coal
(Switch And Fill 12+ Coal Cars)

Ore Train 01 - Kestis Coal To Sunnyland Yard

Local Switcher Job 01 - Sunnyland Yard
(Switch Autorack Cars At Auto Ferry; Setup Empties For Return)
(Switch Coal Cars At Zane's Grains, Empty Coal Cars If Applicable)
(Stage Empties On The Stub Tracks)

Autos Train 02 - Sunnyland Yard To VW Auto
(Stage Empties At The North Siding)

NB Intermodal Train - Coyote Intermodal Yard To Sunnyland Yard

Manifest 01a- Fiddle Yard to Sun City Yard (10 Random Cars)
(Pick-Ups At Liam's Lumber [4], Lego Enrichment [1])
(Drop Off Lego Enrichment [1] At Sun City Yard)

Road Switcher 03 - Sun City Local/Yard
(Pick-Ups At UNN Chems [2], Lego Store [1], Rock Tenn [1], RDC Fuel [2])

Road Switcher 04 - Sun City Local
(Pick-Ups at ACME CO [4], Shaun's [1])
(Build Manifest 02: [4] ACME, Shaun's [1], UNN [2], Rock Ten [1]), Lego Store* [1], RDC [2])
*The Other Lego Car Is Dest. For Lego Store
*Optional: You Can Run Around And Set Lego Store [1], RDC [2] At Front Of Train

Manifest 01b - Sun City Yard To Sunnyland Fiddle Yard
(10 Random Cars, [4] Lumber)

Manifest 02 - Sun City Yard To Sunnyland Yard
(Have: ACME [4], Shaun's [1], UNN [2], Rock Ten [1]), Lego Store [1], RDC [2]
(Drop Off At Lego Enrichment [1], Zayne's Propane [2])
(Have: ACME [4], Shaun's [1], UNN [2], Rock Tenn [1], to Sunnyland)

Local Switcher Job 02 - Sunnyland Port
(Switch Intermodals, Empty Intermodals, Setup Empties For Return Train)
(Switch Manifest 02)
(Switch And Empty ACME [4] at Zane's Grains)
(Switch And Empty UNN [2] at Zane's Grains)
(Setup Empties For Return Train Manifest 03)
(Pick-Up At Wayne* [6], Combine With Shaun's [1] And Rock Ten [1] For Manifest 04)
*Wayne Has Garage Door

SB Intermodal Train [Empty] - Sunnyland Yard To Coyote Intermodal Yard

Manifest 03 [Empty] - Sunnyland Yard to Sun City Yard
(ACME [4], UNN [2])
(Pick-Up At Lego Enrichment)

Manifest 04 - Sunnyland Yard to Sunnyland Fiddle Yard
(Wayne [6], Shaun's [1], Rock Ten [1])

Road Switcher 05 - Sunnyland Yard
(Build Ore Train 02)

Ore Train 02 [Empty] - Sunnyland Yard to Kestis Coal

********

Freight Locations:
(Recommended Track Speed 4)
Sunnyland Fiddle Yard (15 Boxcar Capacity Each Track)
Sunnyland Yard (15,16. 10,09,08 Capacity) (7 Car Stub Sidings)
Sunnyland Port (5,5)
Sunnyland Ferry (3,3)
Wayne (3,3)
Zane's Grains (5,5)
[South Sunnyland]
Liam's Lumber (4)
Zayne's Propane (2,2)
Lego Enrichment (1)
Kestis Coal (6,6)
Coal Sidings (9,9)
[Sun City]
Sun City Yard (15,15. 13,12,11. 8,7,5,5)
Coyote Intermodal (10,10)
UNN Chems (2 INT, 3 EXT)
Lego Store (1)
Rock Ten (1)
RDC Fuel (2,2)
ACME CO (4,4)
Shaun's (1)
VW Auto (5,5,5) (20 car siding)
VW North Sidings (24,12) [loops South Back To Sun City]
[Left Track Main Continues North To South Sunnyland]
9 Comments
icebolt08  [author] 2 Jun, 2023 @ 12:17pm 
Thanks for the appreciation!!!!

All of my layouts are built with operations in mind!
I need that operational flow, from industries, to a yard, then off the layout (and VV).
Ohio Southwestern CEO 2 Jun, 2023 @ 12:10pm 
Very nice layout, the list of jobs is cool because ops based layouts are some of my favs:steamhappy:
aum 15 Dec, 2022 @ 4:22pm 
i subscribed to all required train mods etc
yet there were inside sunnyland
missing train mods
about 5
icebolt08  [author] 14 Dec, 2022 @ 5:42pm 
Thanks!! I've got some other large layouts too, feel free to check those out!

If you like Easter Eggs, I made a layout specifically for them, "Easter County RR"; where GTA, Simpsons, Halo, Marvel and more meet on the high iron!
aum 14 Dec, 2022 @ 10:45am 
love the room
thx for sharing
icebolt08  [author] 11 Nov, 2020 @ 9:34am 
Thanks!!
I'm glad to hear you liked the mock schedule!!
Grzechu 8 Nov, 2020 @ 10:58pm 
Great map with a lot of stuff to do, especially with the mock word thing you put in the description is quite fun to do. Great work!
icebolt08  [author] 3 Nov, 2020 @ 11:00am 
Thanks!!!
Caterham_Quick 3 Nov, 2020 @ 10:58am 
This is amazing! :D :train1::coach::coach::coach::coach::coach::coach::coach::cranewagon: