Kenshi
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RP & RW Compatibility Patch
   
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5 Nov, 2020 @ 9:28am
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RP & RW Compatibility Patch

Description
A compatibility patch for Reactive World and Recruitable Prisoners. Adding the recruitable dialogs to many of the characters added from Reactive World.

You WILL likely experience many issues with world states if you recruit important unique characters, just as with vanilla. No mod can fix this. So recruit them with caution.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
57 Comments
Shidan  [author] 15 May @ 6:04am 
It is irrelevant. Both should be higher than this patch, but between each other it doesn't matter.
AnimeTiddyFan 15 May @ 4:20am 
should Reactive World or Recruitable Prisoners be higher in load order?
Shidan  [author] 5 Feb @ 6:50am 
If you're using a translation odds are the patch can't see it, as it would only look for the original mod file. Nothing I can do about that.

But as long as the translation did not drastically change any data, the patch should still function, as the data it attempts to edit should still be present. You'd just have to live with the error.

Or you can skip using the patch. The mods do not have major conflicts, this patch is simply there to add the dialog for recruiting to any of my new characters in RW. So the worst effect of not using the patch is that certain characters you won't be able to recruit as prisoners.
Пивандовский 5 Feb @ 4:00am 
Does it have some specific install requirements? I mean I put it directly below RW. RW is currently sandwiched inbetween RP and this patch. It still sais that the order is wrong. It might be because I'm using the Russian translation of RW but I'm not sure...
Pops 30 Jan @ 10:58am 
@shidan my bad, I actually meant to post it there but was up late and braindead at the time. Thanks
Shidan  [author] 29 Jan @ 6:49pm 
Feel like that should be a question for the main recruit prisoners mod. Unless you have reason to think my mod is breaking them. But it shouldn't, as neither this mod or Reactive World touch the starving bandits much at all, certainly not in a way that would alter dialog.
Pops 29 Jan @ 4:29pm 
For some reason I'm unable to recruit starving bandits, but all other races work. Any ideas? I've played with the load order but no dice
Sasquatch 12 Dec, 2024 @ 1:43am 
In what order should I have these three mods? I also have Dialogue Expanded, if there isn't a conflict where should that sit in the load order?
Fatato 5 Dec, 2024 @ 8:59pm 
Thank you very much good sir!
Shidan  [author] 3 Dec, 2024 @ 9:33am 
No. It's all dialog changes, which is fully save game compatible.