Children of a Dead Earth

Children of a Dead Earth

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Nuclear Shaped Charge [Bug]
   
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6 Nov, 2020 @ 6:49am
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Nuclear Shaped Charge [Bug]

Description
I was experimenting if it was possible to accelerate shrapnel with nukes.. but I found an interesting bug

What you must do in order for this to work:
1. Focus your camera on the missile
2. Manually detonate the cluster nuke when the game is automatically paused during the beginning of a match
3. ???
4. Have one of the enemy ships completely gutted and split in half

Notes:
Distance and angle from which the missile is detonated from appear to have no effect on the outcome
If the missile isn't immediately manually detonated, the nuke might only gut out most of the internal components of the enemy ship.
5 Comments
Avi8 27 Apr, 2023 @ 7:29pm 
This thing goes through 20cm vanadium chromium steel, 2m graphite aerogel filler, 5cm amorphous carbon, 1cm amorphous carbon with 1m spacing, 5mm vitreous carbon with 50cm spacing, AND 5mm graphite with 25cm spacing.
Stillog  [author] 6 Nov, 2020 @ 11:33am 
Ill just let this stay here as an example
AtomHeartDragon 6 Nov, 2020 @ 10:46am 
I ran into it when trying to make multipurpose flak-nuke combo.
Quite a few people tried to make all sorts of Casaba Howitzers/NEFPs out of nuke and flak too, though most just assumed they succeeded.
Stillog  [author] 6 Nov, 2020 @ 10:01am 
so i guess i wasnt the first one to discover this then
AtomHeartDragon 6 Nov, 2020 @ 9:39am 
Further notes:
If you click on detonate, switch camera to enemy ship, THEN unpause, nothing happens (apart from harmless flash).

Yeah, anything with multiple warheads on one object is buggy.