Barotrauma

Barotrauma

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[EC] Agenor
   
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7 Nov, 2020 @ 7:28pm
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[EC] Agenor

Description
"A vessel destined for the depths deeper and darker, to find if fate would permit this father. Alas, this robust eel does limit its name, for a deal has been made to secure the same. Both mortal and immortal powers shook hands, and agreed to search for his daughter's lands." - M Stalkan, Europan Coalition Chief Idyllist.

Specifications
  • 2 Railguns covering upper and lower rear
  • 4 Coilguns on all corners
  • 4 Discharge Coils on all corners
  • 2 Depth Charge Tubes in center
  • ECAC Terminal for Systems Control
  • Large Engine with capability of +/- 60km/h at full throttle
  • 2 Ballasts with capability of at least +/- 20km/h (assuming submarine isn't flooded)
  • 2 Cameras at airlock entrances
  • 2 Search lights lower-side of the submarine
  • 4 Status Monitors across the submarine

Rooms
  • Greenhouse with small pump for Fire outbreaks
  • 3 Separate Quarters, for different crew classes
  • Single Engineering room for easier repair
  • Complete water cascade to Ballasts, using Ducts
  • 2 Airlocks upper and lower mid
  • ... (LIST TBC)

ECAC
The Europan Coalition Artificial Console allows its user to perform multiple useful commands, such as changing recharge rates of batteries and weapon supercapacitors, shutting all doors, toggling periodic discharge coil triggering and so on. All commands can be found in the ECAC Manual inside the systems room.

Campaign Submarine
This ship is oriented towards a Campaign group of 5-7, being that it has multiple deconstructors and fabricators, a greenhouse (farming) area, no id-card requirements for any rooms and a lower airlock for wreck investigation missions. Another note to make is that the vast majority of the submarine's wiring is visible to the player, which allows the engineer to modify the wiring to their liking, or introduce more systems over the course of a campaign.