Arma 3
Not enough ratings
All Hands On Deck 2.0 - Kujari
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.951 MB
7 Nov, 2020 @ 7:32pm
18 Nov, 2020 @ 5:29pm
3 Change Notes ( view )

Subscribe to download
All Hands On Deck 2.0 - Kujari

In 1 collection by Twiznak
All Hands On Deck 2.0
15 items
Description
All hands on deck 2.0 is a brutal, capture the zones, combat mission. The combat zones are variable size and can range from .5Km*.5Km to 4Km*4Km, with the option to add up to 4 CQB zones. Admin/Mission host chooses the location of the combat zones after the mission begins, to allow players time to gear up and formulate a battle plan. OR, admin/host can choose NOT to spawn any combat zones and instead use this mission as a platform for a fully furnished Zeus scenario!

Logistics:
Arsenal, Recruit units, Spawn vehicles, Spawn structures, HALO jump (Solo/with Group), HALO drop player vehicle!!, air-drop vehicles with support call, build sandbag wall when carrying a toolkit, destroy all trees and bushes with a 25 m radius of satchel charges...........plus much more.

Combat Zone Caching ( Dedicated Server Play ):
Enemies will always spawn in random locations within the combat zones and will never re-spawn in the same place!
When players leave the server, the remaining enemies will cache and mission progress will be saved. Re-spawning only the remaining enemies from the previous session, when players come back.

Custom-Ammo-Crate:
At base, there is a Huron ammo crate that players can load with their own gear. The content of this crate will be added to ALL vehicles spawned at base, to all vehicles air-dropped into the battle field from support calls, and to all Skynet base ammo boxes. In addition to the gear: Food/water/cigs, radio backpacks and group re-spawn tents are auto-loaded into all spawned vehicles. Sandbag bunkers and walls are added to the R3F logistics inventory of all spawned and air-dropped vehicles.

Passive Radar Enemy Detection:
Player have two forms of passive radar detection available: soldier and vehicle.
When players are wearing a Black radio backpack (Contact DLC) they can scan for enemy soldiers.
When players are inside a AWC Nyx-Recon they can scan for enemy vehicles.
WHEN ACTIVATED: the chosen scan will reveal the location of enemies with red dot markers on the map, for 10 seconds. ONLY the player who activated the scan will be able to see the markers on the map. In the case of a vehicle scan, vehicles make and model will be listed too.

SkyNet.Exe:
All aircraft have Hyper-Sonic afterburners and air brakes.
All cars and tanks have Nitrous Oxide systems (NOS).

6 NATO vehicles can recompile (transform) themselves into fortified bases with custom-ammo-crates:
IFV-6c Panther recompiles into a bunker base.
IFV-6s Cheetah recompiles into an (Praetorian 1-c)AAA cannon base.
CRV-6e Bobcat recompiles into a sniper towers base.
M4 Scorcher recompiles into a (Mk45 Hammer) artillery cannon base.
M5 Sandstorm recompiles into a (Mk41 VLS) missile base.
V44x Blackfish (Armed) recompiles into the MOBILE MISSILE COMMAND BUNKER (M2CB)

MOBILE MISSILE COMMAND BUNKER (M2CB).
This base is an artillery proof bunker base outfitted with 3 Mk41 VLS, a drone spawning factory and 5 screens that stream any players body-cam or currently connected UAV feed.
Drones that can be spawned from the M2CB:
AR-2 Darter, MQ-12 Falcon, MQ-4A Grewhawk, UGV Stomper (Loaded with custom-ammo-crate inventory), UGV Stomper RCWS..........plus more by request!

Air-drop Vehicles Support Call:
players can use the radio support call to air-drop 6 different types of vehicles to them on the battlefield:
a UGV Stomper RCWS towing a Huron Ammo OR Repair container, an AWC Nyx-Recon, an AMV Marshall, a Rhino MGS UP or Ice-cold beer and cigs dropped by a formation of stealth bombers (for show!).

Scripts incorporated into the mission that I heavy modified but did not author:

AI Vehicle Respawn by PierreMGI
https://forums.bohemia.net/forums/topic/205244-ai-vehicle-respawn-script-an-alternative-for-bi-module/?tab=comments#comment-3194802

Anti Missile System by [EC] Hawk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2244333771

Body Cameras by Killzone Kid
http://killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/

Bon's Recruit units by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312

Big Wilk's loadout calculator by Big Wilk
http://www.armaholic.com/page.php?id=26288

Custom Ammo Crate System by Dedman
https://forums.bohemia.net/forums/topic/229365-solved-with-example-addcargoglobal-to-a-spawned-ammo-box-from-a-predefined-array/?tab=comments#comment-3408573

CZ75 Breaching Doors Script by LuzifR
http://www.armaholic.com/page.php?id=30524

Dynamic Player Markers by Aeroson
https://forums.bohemia.net/forums/topic/147033-dynamic-player-markers/

Enemy Occupation Script by Bangabob
http://www.armaholic.com/page.php?id=20262

Loadout Transfer System by Stcrowe
http://www.armaholic.com/page.php?id=29497

MGI HALO Jump by PierreMGI
https://forums.bohemia.net/forums/topic/212129-mgi-halo-jump/

MGI Vehicle Drop by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

No Kill Zone Script by z80cpu
http://www.armaholic.com/page.php?id=30691

NRE Earplugs by NemesisRE
http://www.armaholic.com/page.php?id=28896

QS Mag-Repack by Quicksilver
http://www.armaholic.com/page.php?id=20262

R3F Logistics by http://www.team-r3f.org/
http://www.armaholic.com/page.php?id=26159

Resupply Helicopter Script (Gungriffon Style) by God of Monkeys
https://forums.bohemia.net/forums/topic/210208-release-resupply-helicopter-script-gungriffon-style/

Reveal Targets Script by BeerKan
https://forums.bohemia.net/forums/topic/211297-command-to-show-all-ai-on-map/

Service Ground Vehicles by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

Simple Bomb Defuse Script by M1ke_SK 701st [S.O.G.]
https://forums.bistudio.com/topic/196588-release-simple-bomb-defuse-script/

Speed Boost Script by Marki980908 and PierreMGI
https://forums.bohemia.net/forums/topic/231187-speed-boost-speed-break/?tab=comments#comment-3420344

TAW View Distance by Tonic
http://www.armaholic.com/page.php?id=19751

VCOM AI by Genisis92x
https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020
5 Comments
Twiznak  [author] 2 Mar, 2021 @ 12:02pm 
@jack, are you talking about the COS factions? If you want, I can make special versions of these missions for YOU, using your preferred Blufor & Opfor factions. Just let me know, and I can have the posted to the workshop in a day. I'm sorry for the frustrations you are having and at the same time happy that you have an interest in my missions. Thank you.
2 Mar, 2021 @ 11:45am 
no i want to use my own mods and my own factions
Twiznak  [author] 2 Mar, 2021 @ 11:37am 
@Jack, would you please be more specific. I could not replicate this issue when using only the required mods. What mods were you using when you encountered this issue?
2 Mar, 2021 @ 2:35am 
units killing each other -_-